Third Party Tools / Reallusion Character Creator 3 stand alone for games

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J_C
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Posted: 16th Aug 2018 14:41
Reallusion
Character Creator 3
3D Character Pipeline for Animation, Game, AR & VR

Starting from v3, Character Creator will turn into a stand-alone character generator
to fulfill the multi-faceted demands of our user-base in the realm of
AR/VR,
game,
and animation production.

This CC3 is due for release sometime September-2018
and is offered with Pre-Order Special deals.
There is a video of WIP1 and WIP2 on the Reallusion site.
https://www.reallusion.com/character-creator/game.html

The Questions are :-
1. Will it work with GameGuru.
2. Is it any good.
3. will GameGuru FBX importer be updated to support it.
4. Is it too expensive for a hobbiest.. US$129 normal price US$199 after release.

What do you think...
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J_C
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Posted: 16th Aug 2018 16:39
I sent some Questions to the Reallusion forum

Reply to my post

Q1. I use a game maker called GameGuru it has been updated to import FBX (PBR) models
will CC3 support GameGuru as it does Unreal and Unity.

A1. There won't be as preset Profile for GameGuru as there is for Unreal and Unity but you can still use the Custom export options.
---------------------

Q2. Can I make the Gladiator character out of the box only using CC3.

A2. The final content that will be included with CC3 has not yet been finalised. However specific themed clothing like the Gladiator is normally found in add-on packs.
-----------------------

Q3. Is CC3 all I need to create/rig/animate and export the charater to FBX.

A3. Character Creator 3 Pipeline will allow you to create rigged characters that can be exported
to FBX without requiring any other software. Animations can also be exported but not created
in CC3. To create facial and full body animation will require iClone 7
or you can use other 3rd party tools after export.
----------------
So it looks like this will be a very expensive way to make characters for Game Guru..
Sad...
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GraPhiX
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Posted: 16th Aug 2018 16:44 Edited at: 16th Aug 2018 16:46
Hi J_C

I have iClone7 exchange I have not used it much yet been trying to get to grips with it I have also pre ordered CC3 on the early bird offer, being a iClone7 user my CC2 would upgrade to CC3 but the free upgrade does not include the 'poly reduction' techniques which I think would be needed for GameGuru if you watch the promo video they reduced a 47k piece of clothing to just under 2k the merge UV's is also interesting. I don't know if it will work with GG but I don't see why not


I will eventually be making some Characters for GG LOL if all goes well

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devlin
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Posted: 16th Aug 2018 17:11 Edited at: 16th Aug 2018 17:34
This is a great product,
but it is the cost of content and licence fees,
you could get characters to work, but you would still
need to have a firespot for the characters to work in GG.
with weapons unless you have fixed weapons .
you would then need iclone and 3dxchange pipeline to edit
and export to GG in fbx format, then there is the problem with
GG and amount of bones it currently suports ?.
but saying that cc3 has come on in leaps and bounds and is verry
promising for the future of GG, if the engine finally gets the core sorted
for performance . the mesh reduction system looks great,
i use iclone a lot and 3dxchange you can get a character animated and into
GG very fast, but need to add a firespot, if you want to use any weapons ect.
getting a proper rig for game GG to rig characters can be easy but without its
original bind pose, can create some work, with the animations ,
i will probably purchase to complete my set, and i am curious to see the output
of mesh sizes, and quality. would be interesting if anyone has a converted biped that
works in max for rigging. perhaps TGC might have a proper rig to use,

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granada
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Posted: 16th Aug 2018 17:33
It’s a great set of tools ,but you will soon find out it’s all about add ons .and it doesn’t work out cheap

Dave
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J_C
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Posted: 16th Aug 2018 17:45
I have Iclone6.54.. I think it was free at some point.. but never got very far
with it as I could see it was going to get expensive to get anything to export
and licence for GameGuru..extra tools and extra content...

When I saw CC3 standalone tool. I thought great every thing to make a character
in one tool.. but as we see in answers above you need IClone7 or other animation tool
to complete the character.. and even more content to dress to diff themes.

Even on the Reallusion forums there seems to be a lot of confusion as to what it will do..
I even saw a conversation about licence of the character..
because it is exported to FBX
some where thinking they could sell the character..
but as was pointed out to them by Reallusion
they could only use it in their game or sell it in the Reallusion content store..

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granada
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Posted: 16th Aug 2018 17:55
Quote: "Even on the Reallusion forums there seems to be a lot of confusion as to what it will do..
I even saw a conversation about licence of the character..
because it is exported to FBX
some where thinking they could sell the character..
but as was pointed out to them by Reallusion
they could only use it in their game or sell it in the Reallusion content store.."


Yes they cover every angle

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GraPhiX
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Posted: 16th Aug 2018 18:03
This only applies if you have used content from the content store, if you create your own content there is no problem selling or giving away as long as you have the exchange licence
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devlin
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Posted: 16th Aug 2018 19:02
@This only applies if you have used content from the content store, if you create your own content there is no problem selling or giving away as long as you have the exchange licence


yes exactly why i love it,
create your own animations edit your animation,
fix animation. import you own models, animations .
bone mapping in 3dxchange add GG animations to rigged characters,
add animations to a GG rig, fuse rigg ect. custom animations easy.
import any model as prop edit texture and export.
so many good things about iclone and 3d exchange.
you can even add a prop as a firespot anywhere on a model no need for a bone
just add a small cube attach to model rename it firespot.


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J_C
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Posted: 16th Aug 2018 19:52
This is part of conversation I mentioned above

--------Q1
I've been trying to clarify this myself - I thought it would be possible to create characters for games for other people to buy in say the Unity asset store but could do with official confirmation

Answer 1
Character Creator 3 is primarily positioned as a 3D Character creation pipeline for Animation, Game, AR & VR. You can create movies or training videos containing the characters you create, plus use them in games or other applications. You can also create content to be sold in the Reallusion Marketplace and Content Store. Selling content outside of the Reallusion stores is currently not permitted.
------------

------------Q2
What?
Is there no plausible scenario where a character YOU CREATE can go through CC3 and then you sell it outside of the Reallusion stores?

If you make a character in Blender and rig it, and use CC3 to adjust and fine-tune it, then you cannot sell it on any non-Reallusion locations?

Am I understanding that correctly? If so, why so restrictive?

Answer 2
CC3 can't import characters that have a custom bone structure unless there is a "Transformer" profile for them. The currently supported figures for import are Daz Genesis 3, 8, Victoria 4, Michael 4 and Hivewire figures. Daz Genesis 1 and 2 will hopefully be added to that list soon.

However if you create a custom character in Blender and rig it there, then you can of course sell it in any store you like. However you will still need 3DXchange to import it into iClone 7 as you do now. CC3 doesn't replace 3DXchange for import of non-human or non-standard characters with custom bone structures.
------------------

---------Q3
So starting in CC3, use Goz to Zbrush and totally change the character, return the modified model to CC3 and fit clothing I have made myself would still not be sellable outside of Reallusion?

Answer 3
no answer found yet
---------------

My Question... what is the exchange licence
Is this something you have to buy for every character model you export...?
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granada
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Posted: 16th Aug 2018 20:41
Like I said ,every angle . Great idea just to expensive and to restricted

Dave

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devlin
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Posted: 16th Aug 2018 22:58 Edited at: 29th Aug 2018 06:12
@ J_C the 3dxchange program is for exporting content to fbx ect,
you cant export content from the market place without it,
if you have not purchased the content it wont let you export the content.
3d exchange is a seperate program and links with iclone . it can be used
as standalone. for mapping bones . adding animation resizing models.

I use iclone and 3d exchange to covert GG characters.
quite easy when you done it a few times.
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GraPhiX
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Posted: 16th Aug 2018 23:13
Hi devlin any chance of doing a little tutorial please I have iClone 7 3dexchange been playing with it but the poly counts are off the scale lol
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devlin
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Posted: 16th Aug 2018 23:22 Edited at: 17th Aug 2018 00:19
@ GraPhiX
i can do a tut but i dont use iclone characters.

you can use them but best to reduce poly count you can
get a half decent reduction in uu3d.

i have done a few iclone characters.









the first model i ever made in fpsc and animated, lol


geting GG anims into iclone

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granada
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Posted: 16th Aug 2018 23:28
@devlin
Great result,they look good

Dave
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PCS
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Posted: 17th Aug 2018 11:13
@devlin do you also do request and how much would you charge per character. if you would do it.
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GraPhiX
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Posted: 17th Aug 2018 12:10
thank you @Devlin, going to play some more
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devlin
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Posted: 17th Aug 2018 12:36
@ PCS i enjoy doing it do not do it for cash,
i could have a try for you but no guarantees,
is the mesh already animated or rigged.
and what animation do you want on the mesh.
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granada
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Posted: 17th Aug 2018 13:40
Thanks for the vids devlin,you got me interested again

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devlin
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Posted: 24th Aug 2018 00:37
poly reduction tutorial ,
download simplygon software.
install and follow instructions in the tutorial ,
this is for reducing poly not just for iclone but
any other FBX file animated or static.
it will retain the animation on reduction.
there are many features in the software including
merge textures into one texture map.
i am just learning myself on this software ,
so any new tips would be great.

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devlin
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Posted: 30th Aug 2018 07:31 Edited at: 5th Sep 2018 06:14
custom bone mapping in 3dxchange for GG.
quick start guide. remember any model you use in
3dxchange must be set with a T pose as in video.

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Ratall
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Posted: 5th Oct 2018 02:07
Hi guys
Just noticed something in the EULA for CC3 if you want to use anything produced from this product in a game you have to apply to them for a "mass distribution license" which will be supplied free for "approved" projects. Getting approval requires emailing them with complete details of the project. So if you want to use this to make stuff for your game make sure it is something that they will "approve".


Its a nice product very powerfull but as far as I can see the companies policies make it pretty much unusable or at least very difficult to use for games as they basicly have a right of veto on the models usage.

“Everything should be made as simple as possible, but not simpler.”
Albert Einstein
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Ertlov
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Posted: 5th Oct 2018 06:08
Quote: "Getting approval requires emailing them with complete details of the project. So if you want to use this to make stuff for your game make sure it is something that they will "approve"."


I refuse to pay for / use a software with such restrictions, especially as the whole package isnt exactly cheap.

If Autodesk would slip something like that into Max EULAs, people would grab their pitchforks.
"I am a road map, I will lead and you will follow, I will teach and you will learn, when you leave my sprint planning you will be weapons, focused and full of JIRA tickets, Hot Rod rocket development gods of precision and strength, terrorizing across the repository and hunting for github submits."
Ratall
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Posted: 5th Oct 2018 23:49 Edited at: 5th Oct 2018 23:52
@Ertlov
can you understand Autodesks EULA?
http://download.autodesk.com/us/FY17/Suites/LSA/en-us/lsa.html?_ga=2.256954059.1905957908.1538779137-1039428435.1521519213


I love this bit !?
9.7 Audits. Licensee agrees that Autodesk has the right to require an audit (electronic or otherwise) of the Autodesk Materials and the Installation thereof and Access thereto. As part of any such audit, Autodesk or its authorized representative will have the right, on fifteen (15) days’ prior notice to Licensee, to inspect Licensee’s records, systems and facilities, including machine IDs, serial numbers and related information, to verify Licensee’s Installation of and Access to the Autodesk Materials. Additionally, within fifteen (15) days of the audit request, Licensee will provide to Autodesk all records and information requested by Autodesk in order to verify Licensee’s Installation of and Access to the Autodesk Materials. Licensee will provide full cooperation to enable any such audit. If Autodesk determines that Licensee’s Installation of or Access to the Autodesk Materials is not in conformity with the applicable agreements or terms of service, Licensee will obtain immediately and pay for valid license(s) to bring Licensee’s Installation and Access into compliance and pay the reasonable costs of the audit. In addition to such payment rights, Autodesk reserves the right to seek any other remedies available at law or in equity.
“Everything should be made as simple as possible, but not simpler.”
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synchromesh
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Posted: 6th Oct 2018 21:30
Glad I didn't buy it ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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OldFlak
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Posted: 6th Oct 2018 22:57
Autodesk - what a joke!

Reliquia....
aka OldFlak
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Ertlov
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Posted: 12th Oct 2018 03:21 Edited at: 12th Oct 2018 03:22
Quote: "I love this bit !? "


Perfectly normal Business 2 Business clause, Microsoft has the same when selling there products even to small enterprises. As a private person (consumer and not company), you can ignore it, it doesn't hold up in any civilized legal system.
"I am a road map, I will lead and you will follow, I will teach and you will learn, when you leave my sprint planning you will be weapons, focused and full of JIRA tickets, Hot Rod rocket development gods of precision and strength, terrorizing across the repository and hunting for github submits."
DVader
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Posted: 29th Dec 2018 20:26
The GG anim of the woman wielding the gun is very slick, the hair and clothing makes it stand out from any default GG characters by a mile. It's a real pity getting characters like this all working in GG is such a task At least for people who are not exactly experienced in 3D rigging. It's also annoying to think even if you spend out on these powerful tools to make it a lot easier, their licenses are so restrictive.

I have the free version that was released awhile back (iclone5). It's pretty decent as an animation package and the models are very good also (saw the lady in the white dress in that version too). Still, as said very expensive, designed to make even more cash from scenery and models and you need a lot of tools to get anything from it into anything else.
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