This is a great product,
but it is the cost of content and licence fees,
you could get characters to work, but you would still
need to have a firespot for the characters to work in GG.
with weapons unless you have fixed weapons .
you would then need iclone and 3dxchange pipeline to edit
and export to GG in fbx format, then there is the problem with
GG and amount of bones it currently suports ?.
but saying that cc3 has come on in leaps and bounds and is verry
promising for the future of GG, if the engine finally gets the core sorted
for performance . the mesh reduction system looks great,
i use iclone a lot and 3dxchange you can get a character animated and into
GG very fast, but need to add a firespot, if you want to use any weapons ect.
getting a proper rig for game GG to rig characters can be easy but without its
original bind pose, can create some work, with the animations ,
i will probably purchase to complete my set, and i am curious to see the output
of mesh sizes, and quality. would be interesting if anyone has a converted biped that
works in max for rigging. perhaps TGC might have a proper rig to use,