Product Chat / Please don't stop the music

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Cylo
Game Guru Backer
14
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Joined: 2nd Jun 2010
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Posted: 8th Aug 2018 18:32
No, it's not Rihanna.

I always saw that a Standalone built game, when you press ESC to enter Pause menu, stops all sounds, and doesn't just freeze them.
Loop sounds restart from the beginning when you Resume the game.
One-time sounds simply disappear with no chance to hear them.
It's a huge problem if you are playing an important audio, if the player has to pause the game, it may be compromised because of this.

I already reported this to be changed, to Github discussion.
But, if it will take too long for my project, I really need to work around this.

Any suggestions?
Thanks.
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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 8th Aug 2018 20:30
create your own pause menu - really all you need to do is stop the player and AI moving (there are already commands for both) and show some sprites to hide the screen and create buttons etc (note: you'll want to teleport the player to a safe location too as you can't stop the AI from firing at you if they were already)

or make important sounds check if they have been paused (i.e. user pressed esc key) during their duration, this will need to be done via timers and preset lengths (there's no command to tell if a sound is still playing afaik).
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https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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Flatlander
GameGuru Master
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 11th Aug 2018 21:49 Edited at: 11th Aug 2018 21:52
smallg wrote: "there's no command to tell if a sound is still playing"


I'm not sure if this can be used? Also, it is when using global sounds. There are two commands:



My brain doesn't work too well anymore so I'm not sure if I completely understand the question, to begin with.
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Cylo
Game Guru Backer
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Joined: 2nd Jun 2010
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Posted: 15th Aug 2018 11:20
Making a different pause menu could be an option, but I still hope it will be fixed quickly in next GG version.
For my commitments and the fact that I'm working alone, I have to focus on story writing and level design.
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