Product Chat / back into level 1

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Tomik18
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Posted: 7th Aug 2018 13:21
i need when player back into level 1 from level 2, then start where is door to level 2, NO where is start player position when you play new game. is possible ?
My PC specs: AMD FX 4300 3,80 Ghz
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UNIRD12B
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Posted: 7th Aug 2018 13:29
Hi ,
One way to do it is to make an exact copy of level one with a new name and with the start marker where you want it to be
So it looks like you are back where you left off. Then you can have your end marker lead to whatever new level you would like it to.
Would that work for what you want ?

Unird12b
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Tomik18
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Posted: 7th Aug 2018 13:53
weapons and ammunition are also transferred in a conserved amount?
My PC specs: AMD FX 4300 3,80 Ghz
R9 280 3GB
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Teabone
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Posted: 8th Aug 2018 15:16
Could try putting a check point by the door.

I've been working on a script to possible sort this issue out however.
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Tomik18
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Posted: 8th Aug 2018 20:29
Quote: "Could try putting a check point by the door."


Nothing change
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cybernescence
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Playing: Cogwheel Chronicles
Posted: 8th Aug 2018 22:27
A script could do this - when you leave level 1 for 2 write to a file. Add another script (or could be the same one) in level 1 that is always active, so if it finds the file then transport the player to the door used to exit to level 2, if it doesn't find the marker file then it is known that it is first time in level 1 so don't transport, leave player at start marker. Can use this method for lots of levels moving to and from all of them if work out what to put in the file before hand - could put co-ords of the level to teleport to when level is re-used etc in the file.

Definitely possible, needs some scripting though as Teabone says.

Cheers.
MooKai
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Posted: 8th Aug 2018 22:44
I would use the way UNIRD12B explained. It's the easiest way to go back to "Level 1"
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cybernescence
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Playing: Cogwheel Chronicles
Posted: 8th Aug 2018 22:59
It also depends on what level 1 is supposed to look like after you have gone through it to get to level 2. So may need to reset other parts of level 1 not just player position when return to it, so this could be done by saving the status into file. Could get more complicated depending on the game scenario.

Cheers.
OldFlak
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Posted: 9th Aug 2018 02:13
Yeah, this is something I would find useful too

Would it be possible to hijack the save feature that is already in stand-alone?
Player moves to level 2:
1) script tells system to take snapshot of level 1 in current status and saves to slot x
2) load level 2 (or 3 or 4 or...)
3) when player goes back to level 1, script tells system to load the level from slot x

Never really tried the save game feature, so not sure if it saves that kind of info

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TazMan
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Posted: 9th Aug 2018 11:13
What would be hand is if there was a way to move the start player to where you exit when the player moves to level 2 and then save it. Is there any way of doing this in code.
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Dave_utopias
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Posted: 9th Aug 2018 13:42
I also need this feature too, when game guru will be able to use the map sizing it would be nice to be able (in a medieval game) to enter various dungeons or some sewers and then return to the first level evertime, a bit like you do with rest of the role-playing games (see sacred 2, lineage 2, etc)
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Posted: 18th Aug 2018 08:58
If you only need to get back to level one at the same place were your start maker is then its easy you just put win zone's at the places were you want to explore and it will load that level, if you have Finnish exploring that tunnel / level then that win zone take you back to level one , you just do the same with level 2 or 3 depending on how many level you want to go to and then come back to level one.

to get back at the exact place were you have entered , i am not sure , maybe have to be a script like every one here has stated
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Tomik18
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Location: Slovakia
Posted: 19th Aug 2018 07:15
anybody have script ?
My PC specs: AMD FX 4300 3,80 Ghz
R9 280 3GB
8 GB RAM

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