3rd Party Models/Media Chat / Panther AI / 341 Task Force

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Defy
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Posted: 28th Jul 2018 00:43 Edited at: 29th Jul 2018 12:31
Panther AI - 341 Module.
CUSTOM BASED AI PACKAGE DESIGNED BY KIMURU IN ASSOCIATION WITH EAI MEDIA
EAI MEDIA: TASK FORCE 341 PACK(C) COPYRIGHT EAIMEDIA http://www.eaimedia.com

Info can be found here: Kimuru]


*** This module package now supports stock AI and will also contain a vast number of updated stock Ai Npc .fpes to be used with the following Module ***
And will also include a blank .fpe for model makers and custom imported character models. Updated version coming soon !




Package Includes:
ADVANCED AI CUSTOM MODIFIED COMBATCORE_341, SUPPORTING SEPERATE SCRIPTS
Passive and agressive modes, naviagation to waypoint, hybrid walk and shoot animations, reload
Strafe (based on player to npc location, design levels to aquire full use in combat based on axis), Reduced wall melee and stack idle.

SUPPORT FOR LOW END SYSTEMS WITH THE OPTION TO USE STOCK COMBATCORE ON THE FLY
Reduces memory usage, using original Aim idle and Aim move via script swap in Npc settings, such as x9 support.

BASED ON ORIGINAL TASK FORCE PACK, USING THREE SKIN VARIATIONS FOR EACH (DESERT, WOODLAND, BLACK).
117 Different possible Npcs for your games in total, based on 117 custom .fpe scripts designed for Game Guru Engine.

ITEMS NEEDED TO MAKE THIS WORK:
1. Panther AI 341 Package *Updated price $14.50 USD
found at Kimuru
2. EAI Media Task Force 341 Pack / FPSC Model Pack 53 (if purchased prior, released 2011) *price on site.
found at http://www.eaimedia.com

Disclaimer:
-The Panther AI 341 Package is designed for EAIMedia 341 Pack and use of updated Stock Npcs and possible custom imported AI, that hold more than 10 animation calls.
-Visuals found in the above video are based on player to npc location and not a full representation of possible outcomes. Level design, angles, entity placement all come into consideration and outcome. Use this Package at own risk.
-Panther AI 341 Package only includes the AI Modules, scripts, .fpe files (117 in total) and install instructions. *Does Not Include .X Models and Textures. Sold Seperately, Orignal Pack info found at http://www.eaimedia.com.
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Errant AI
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Posted: 28th Jul 2018 00:58
Awesome! Looking forward to trying it out!
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Belidos
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Posted: 28th Jul 2018 01:13
So where do we get these scripts? Cant find them at any of the links you posted in your advert.
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granada
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Posted: 28th Jul 2018 01:28
You can get it here
https://dlcstudios.neilso.com/panther.html

Dave
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Defy
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Posted: 28th Jul 2018 01:31
@Errant, thank you for your assistance and colab in bringing this possible to Game Guru Dx11

@Belidos, Thank you for the heads up, slight issue with domain, links updated. Or try here Kimuru

*Video tutorial and run down will be added to main post within the next 24hrs.
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Belidos
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Posted: 28th Jul 2018 01:38
Just to confirm before i spend money, can these be used without modification on default soldiers and cc characters? Or are they specifically for EAI's characters?

Because if im buying AI i would need it to run on default soldier animations and not EAI's, no offence intended to EAI but i intend to make my own characters and add animations with fbx2gg, which uses the default soldier animations so it would be no good to me if that was the case.
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granada
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Posted: 28th Jul 2018 01:50
Quote: "ITEMS NEEDED TO MAKE THIS WORK:
1. Panther AI 341 Package
found at Kimuru
2. EAI Media Task Force 341 Pack / FPSC Model Pack 53 (if purchased prior, released 2011)
found here http://www.eaimedia.com
"


Dave
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Belidos
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Posted: 28th Jul 2018 01:53
Ah ok absolutely no use to me then
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granada
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Posted: 28th Jul 2018 01:58
There is another version on the way for stock models I think

Dave
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Defy
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Posted: 28th Jul 2018 02:10 Edited at: 28th Jul 2018 12:06
@Belidos Yes, sorry for any miss-understanding, updated to reflect your question and interest for your projects.
Panther AI is and now will be able to be used with Stock, Custom and TaskForce 341 pack using the one Module. Updated version will be available in the next couple of days. Will announce when available.

@Granada, thank you for your assistance and community involvement.
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Belidos
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Posted: 28th Jul 2018 13:35
Quote: "Updated version will be available in the next couple of days. Will announce when available."


Awesome, the sooner the better, take my money gosh darn it :p
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synchromesh
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Posted: 28th Jul 2018 15:38
Im assuming this a separate combat module ?
Nothing gets overwritten is that right ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Defy
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Posted: 29th Jul 2018 12:18 Edited at: 29th Jul 2018 12:25
Currently in the process of adding additional documentation for weapon assignment support options, a feature requested.
Will announce release very soon, Thank you for your support.

@synchromesh, Yes this was designed as a additional module for 3rd Party Model support Pack (fpsc model pack 53) and designed to be separate files, not be overwritten during updates. The package was designed to give the developer the option if wanting to switch Panther to Stock on the fly via script assignment in the AI/Npc settings in the Game Guru Editor. Due to stock support requests this added a slight delay to release, as I decided to include all in the one package.
I will also be including a version that is named/replace the stock version, though this is only as an additional option if required. AI/Npc using stock module, stock fpe files will not display any additional animations unless the developer customizes the .fpe scripts to suit however I will be including updated Stock .fpe to use the Panther Module so developers can get creating.
A blank .fpe file and documentation on how to edit and adjust .fpe files to give the developer freedom using the included animations for that AI/Npc model etc., will be found in the support doc folder. Thank you.
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synchromesh
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Posted: 29th Jul 2018 12:51 Edited at: 29th Jul 2018 12:52
Quote: "Yes this was designed as a additional module for 3rd Party Model support Pack (fpsc model pack 53) and designed to be separate files, not be overwritten during updates."


Brilliant !!
Its not just updates and having to reinstall it that bothered me I would just rather it was separate from stock as Lee may well update his AI and if its separate then its less likely to conflict or cause issues later ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Defy
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Posted: 4th Aug 2018 00:36 Edited at: 4th Aug 2018 00:38


Demo video, release is very soon. Enjoy
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granada
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Posted: 4th Aug 2018 14:19
Very cool Defy ,the better the AI the better the game

Dave
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Defy
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Posted: 9th Aug 2018 10:02 Edited at: 9th Aug 2018 10:08
Panther AI 341 Package now released http://www.kimuru.com

Includes:
Module_combatcore_341 - AI Code (module_combetshoot_341 and script ai_soldier_341 to make operational included)
117 Task Force 341 .Fpe files - Files to make 341 work in GG (Add your own purchased Taskforce 341 .x Models and Textures)
10 Stock Soldier .Fpe files - Updated to 10 animations to suit Panther AI 341(for use with Panther AI Module)

Bonus:
Panther Lite v2.6 AI Module (tested and approved by Bugsy) To be used in place of Panther AI 341 for low end systems or high detail levels. *No strafe, reload and crouch animation calls, includes faster passive idle to aggressive detection rate than v2.1
1 Blank .Fpe (custom Npc's imported by user to use with Panther AI 341 Module, just add your file names and animation frames)
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synchromesh
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Posted: 10th Aug 2018 14:31
Well I just bought it but haven't got time to test it right now
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synchromesh
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Posted: 10th Aug 2018 15:10
Come to think of it …
How do I get the pack will you mail it to me … A link ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Defy
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Posted: 10th Aug 2018 17:22
Return email and unique download sent and License number. Thank you for your purchase.
*until a automated system is in place, there will be a 24 hour response time due to different countries of origin.
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Ertlov
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Posted: 22nd Sep 2018 10:55
I just ordered, looking forward to get it
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