Didn't work with my old soldier character(180 degrees out), but ran okay as soon as I made a new CC character. I had to alter the view distance down a little to stop some of the object looking see-thru. Works as it did before now by the looks, although the real-time shadow doesn't look as sharp now as it did, but I'm sure we can live with that
Nice conversion.
Your right though, I hardly recognise it now, lol. Tried adding a straffe anim but not had much success so far. My old method of checking your position is less needed now, but will have to spend some time with it.
@ Belidos.
Quote: "for example if you made a model with a "fiddle" animation, could you set up a script in an object that would play the fiddle animation on your body when you click the object?"
Can't see why not. It would have to override the body's anim's or simply lock you in place while it runs. Just need the anim to do it really
The main issue with the body script is it falls down when you have a gun and hence 4 arms, although I'm not sure if you can see the shadow of them, just the arms lol.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.