Hey Flatlander, Hows things going? Sorry to see this happening.
I am busy with some other issues at hand concerning GG. However when I see a Game Guru Master having an issue I jump right in.
*edit, see your adjustment, until your script is working again as this seems to be another plane added at a varied height...
Yes, I can see now, someone has tried to fix the 1st level, or upper level Ebe/Building issue and its now broken.
*Simple edit/adjustment with less stress for you for to try. I was able to reproduce your issue, which is a major concern, Renamed to flatspawn for testing. They will appear above ground a little less and land in good time. Video showing the fall drop on left. Sorry my friend to see this issue, I am sure there is something going on as we speak though as mentioned prior I hope I am only guessing.
function flatspawn_init(e)
end
function flatspawn_main(e)
if g_Entity[e]['plrinzone']==1 then
ActivateIfUsed(e)
Destroy(e)
end
end
*UPDATE: Monster update, plrinzone spawn its fixed, or maybe was never broken. **Your original script above still does the same as you mentioned with NPC in air. I suggest use the added one with the new update that is attached to trigger zone. Have a good one.
Define R4, i5, 16g, R9 290