Product Chat / How do you hide Zones when editing?

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MadLad Designs
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17
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Posted: 16th Jul 2018 19:48
How do you hide zones so you can edit what's underneath? Take a look at the image, I have a barrel underneath the zone. I know i can move the zone but is there a way to hide it to edit what's underneath without moving it?
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 16th Jul 2018 22:53
I can't get to a pc to check, buthe when you click the middle of the zone is thereally an angry for lock entity in the menu that comes up? If so that would do it.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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Pirate Myke
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Location: El Dorado, California
Posted: 16th Jul 2018 23:53
Not that I have found. There is not a lock option in the widget menu.
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OldFlak
GameGuru TGC Backer
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Location: Tasmania Australia
Posted: 17th Jul 2018 06:38
Yeah the zone thingies work fine - but they are not much fun to work with imo

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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 17th Jul 2018 10:49
Quote: "Not that I have found. There is not a lock option in the widget menu."


I checked this last night, all the zone markers have "lock" in the widget menu for me.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
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Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Pirate Myke
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Location: El Dorado, California
Posted: 17th Jul 2018 12:26
They do, but the star points are able to be adjusted while it is in the locked mode.
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Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 17th Jul 2018 15:30 Edited at: 17th Jul 2018 15:55
I put in a request a few years ago for a "View" option for Game Guru (which is standardized by most game engines) whereas you can choose to hide the following:

Hide/Show Entities
Hide/Show Builder (EBE)
Hide/Show Trigger Zones
Hide/Show Lights
Hide/Show Water
Hide/Show Terrain

And hiding them would prevent you also from selecting them. This would be a much easier method for editing then having to lock individual entities or markers, which can be very difficult to do in complex designed maps. Hiding the water and terrain helps with finding entities that have fallen below the map.

Maybe some day we could get something like this
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