Product Chat / [SOLVED] Illumination on entity issue

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SOLO DESIGN
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Joined: 30th Jul 2008
Location: Kent, England
Posted: 16th Jul 2018 14:01
Hi,

I am new to GG and I have a model with glowing eyes but in the editor you can see the illumination map working but in test game they don't. When you return to the editor the model has no glowing eyes.....

All textures are in DDS format.

Anyone come across this issue before?

Thanks

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 16th Jul 2018 14:14
Hello!

I think you will have to set the render quality to "highest" for the illumination to work.
Also make sure that the textures are named correctly ( _D , _N , _S , _I )
SOLO DESIGN
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Joined: 30th Jul 2008
Location: Kent, England
Posted: 16th Jul 2018 15:24
Hi Wolf,

All the textures are named _D,_N_S_I and all settings are at highest (see image) still no joy though, if I put a static entity in it has illumination but not this animated character.

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Wolf
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Posted: 16th Jul 2018 15:59
I see! Are you running the latest x11 or the legacy x9 version?

In the X11 you might have to open the setup.ini and set "pbroverride" from 1 to 0 (do this while GG is not running)
SOLO DESIGN
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Location: Kent, England
Posted: 16th Jul 2018 18:18
Hi Wolf,
I have made the change you mentioned but it is still the same.

Yes I am running DIRECT X 11 & PBR version 2018 04.23 build
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Pirate Myke
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Location: El Dorado, California
Posted: 16th Jul 2018 18:29
This post has been marked by the post author as the answer.
Oh. DX11. Then label your textures:
_color
_normal
_gloss
_metalness
_illumination

Use the apbr_illum shader, and you should be good to go.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

SOLO DESIGN
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Location: Kent, England
Posted: 16th Jul 2018 19:11
That got it!

Thanks Pirate Myke
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Pirate Myke
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Posted: 16th Jul 2018 23:51
Your welcome.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

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