Hi all. I've recently spent a few hours getting an old project (broken by several updates) back up and running in GG. I have it operating now with just a few issues I need to figure out to get it back as was.
I have Rolfy's waves pack which now is incompatible with DX11. If you have them and try them out now you will find you get a DX11 shader error on loading and the editor will crash as soon as you get close to them. Now I have got them to load by replacing the shader with an equivalent DX11 one, but, the transparency seems off still, being way too dark and obvious there's a plane above the water.
If you have the waves pack and want them semi-working then replace the shader in the fpe file to the newer DX11 one - effect_scroll.fx. That stops GG crashing and animates the waves again.
I had a similar issues with a water effect I have for winding streams. I had to remove that completely to get it to work. I couldn't remove in GG as it crashed, so I ended up moving the shader file it needed to another directory and then I could load edit and play the level okay.
I also had an issue with a lift sequence that stopped working after a lua update awhile back. Got that back up and running, not 100% but working good enough for now.
So now I have my old New Beginning levels back up and running. I spent months optimising for speed at the time. I'm pretty happy with how it runs now
Even after all my optimising at the time, areas struggled a little, now everything seems silky smooth. I have a faster PC now of course, but I'm pretty sure GG's updates are the main reason for the smoothness now.
I spent the time fixing it up just because I wanted to see how it performed now. Definitely more scope for continuing than before
I might just be able to continue with it
The DX11 update although breaking it at first has definitely given me some hope I might be able to carry on with it. A big thumbs up to the update so far!
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.