Product Chat / GGloader: Loading own designs don't display in APPGAMEKIT

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DannyD
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Posted: 15th Jul 2018 14:58
Howdy Guru's

Please help me on this one.
I'm using GGloader to Export GG level to AppGamekit, which work pretty good.
BUT, It don't display my own designs in AppGameKit (Using Sketchup and Blender and Export to X file, and Import in gameguru)
In Game Guru it display 100% correct aswell as in a Stand Alone Game Guru EXE.

Ive Checked the Folder used in the Entitiybank which is also correct.
GGmedia folder contains my graphics under "user\alphabetblocks\" but only the filename.fpe files
In my Steam Entitybank folder it is the, "user\alphabetblocks\" filename.bmp, filename.fpe and filename.dbo

Any suggestions would be highly appreciate, what might be wrong or where i can look

Attached is a ZIP file with some of my designs if it might help...

Thanks
Danie

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DannyD
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Posted: 15th Jul 2018 15:13
I can't see my post?
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Belidos
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Posted: 15th Jul 2018 21:13
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Posted: 16th Jul 2018 01:49
Quote: "I can't see my post?"

Or that one I bet
Well probably now you can ..
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Preben
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Posted: 16th Jul 2018 07:58
Hi DannyD.

To use your media in AGK and GameGuru you need to provide the .x file , so copy your original .x file:
"G:\sketchup graphics\NEW alphabet blocks 6 colors\export\letter_d_low.x"
into:
"\SteamLibrary\steamapps\common\Game Guru\Files\entitybank\user\alphabetblocks\let_d_low.x"

Note it should be called the same as the .dbo and GG Loader will pick it up

This is the best way to do it (you get the original .x) , but you can also put your "\user\alphabetblocks\" folder into the tool "fixpbr" and it will auto generate all the missing .x files for you, this should also work if you have no animations in your .dbo files.

Next: you did not add any textures to your models.
copy the texture you like to use for "let_d_low" to:
"\SteamLibrary\steamapps\common\Game Guru\Files\entitybank\user\alphabetblocks\let_d_low_color.png"
Yes call it let_d_low_color.png.
Now edit the .fpe file and change this line:
textured =
to:
textured = let_d_low_color.png

(After you changed all your files, convert using the GUI and your ready).

Now that you have this setup , it will work in both GameGuru and AGK at the same time

Let me know if you have any problems / questions.
Subscribe and checkout great GameGuru/AGK video's here: Videos click here
Latest GameGuru Loader news: News click here
Get GameGuru Loader PBR version here: Steam click here
best regards Preben Eriksen,
DannyD
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Posted: 17th Jul 2018 07:42
THanks Preben

I will try tonight. I use 6 different colors for the cube? How can I transfer all colors, or will it be in a Single Color

THanks again
Danie
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Preben
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Posted: 17th Jul 2018 09:03
Quote: "In Game Guru it display 100% correct"

Actually only on your computer , the textures should be located in the same folder as the objects so in "user\alphabetblocks\".

And yes you need to unwrap your models and uv map it to use a single texture , this way it will work in both GG and AGK.

If you look around these forums you find many different thread about this , i know GraPhiX is also using sketchup and made some tuts.
https://forum.game-guru.com/thread/218774
If you want to uv map in blender there is also many tuts. here is just a few i found with a search:
https://forum.game-guru.com/thread/208223
https://forum.game-guru.com/thread/216630

UV mapping can be a pain but a really hope your able to make it work


Subscribe and checkout great GameGuru/AGK video's here: Videos click here
Latest GameGuru Loader news: News click here
Get GameGuru Loader PBR version here: Steam click here
best regards Preben Eriksen,
DannyD
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Posted: 17th Jul 2018 11:38
Thanks a mil Preben

Got the Entity Displayed. Will work on the UV Map... textures

Highly appreciate your time

Cherio
Danie
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