Product Chat / Un Official Spot Light Markers

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Pirate Myke
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Posted: 13th Jul 2018 07:15 Edited at: 13th Jul 2018 13:55
Here are some spot light objects that can be used. They have a new symbol and it points in the direction of the spot light.
You have to set the spot light on in the properties, until we get the FPE statement to set it up in there.

These will not register in the _markers folder in the editor for picking.

Put them in any other folder for use.







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synchromesh
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Posted: 13th Jul 2018 11:52
Looks great … Giving them a try
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devlin
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Posted: 13th Jul 2018 15:02
Thanks great
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granada
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Posted: 13th Jul 2018 17:34
Good idea

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synchromesh
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Posted: 13th Jul 2018 17:40 Edited at: 13th Jul 2018 23:27
This is brilliant … I just said to Myke ..
i almost wonder if the lights should be selected from the interface at all ... we could have a variation of Normal spots, flashers etc all from the add entity function in their own groups
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Corno_1
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Posted: 13th Jul 2018 20:33
Can we add this to the official source?
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Flatlander
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Posted: 13th Jul 2018 22:04
Well done and kudos, Myke. It will be very handy for me to use. I have no problem just by putting them in a separate folder. Since Entitybank doesn't like any other subfolders that start with an underscore, I named it "A_Markers Spot Lights." This still puts it close to the top.
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Pirate Myke
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Posted: 14th Jul 2018 02:49
Glad you like them.
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SpaceWurm
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Posted: 14th Jul 2018 20:17 Edited at: 27th Jul 2019 10:50
This is fantastic! Is there any way to change the sharpness of the lights edge?
Pirate Myke
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Posted: 15th Jul 2018 00:35
All I have figured out was saw the cone angle hard coded at 24 degrees right now. Still a pretty new feature.

So the farther away from an object the spot is, the larger the spot will be. But there are really no shadows yet, so the light just falls off.

Need to turn the range up in them a bit for distant shots.

Preben will have the answers to what we all seek right now.
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JPH-GAMES
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Posted: 15th Jul 2018 08:04
Superb, impeccable, big thank you Pirate Myke, I like.

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Posted: 15th Jul 2018 11:48 Edited at: 15th Jul 2018 11:50
These look fantastic, I can't wait to try them out. It is going to make things so much simpler.
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Pirate Myke
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Posted: 15th Jul 2018 14:14 Edited at: 15th Jul 2018 14:14
Your welcome, glad you like them.
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LeeBamber
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Posted: 15th Jul 2018 16:47
@Pirate Myke : Are you okay with these making it into the official build?
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Pirate Myke
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Posted: 15th Jul 2018 20:10
Of coarse I am. Would be nice if they could be set to spot light from the fpe file for ease of use.

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synchromesh
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Posted: 16th Jul 2018 01:47 Edited at: 16th Jul 2018 01:48
Quote: "@Pirate Myke : Are you okay with these making it into the official build?"

Let us know where you officially locate them Lee so we can delete ours
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LeeBamber
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Posted: 16th Jul 2018 13:07
Excellent, I will make a new beta build with the additions
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JPH-GAMES
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Posted: 16th Jul 2018 17:44
Hello everyone, I can not turn the spot !!! should we do something special ?.

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Pirate Myke
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Posted: 16th Jul 2018 18:28
This only works in the private beta so far. Just put in and am testing them now.
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JPH-GAMES
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Posted: 16th Jul 2018 20:52 Edited at: 16th Jul 2018 20:53
Thank you for these explanations Pirate Myke .

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Posted: 16th Jul 2018 22:39
Very nice work, and grats
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Pirate Myke
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Posted: 16th Jul 2018 23:54
Thank you.
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Flatlander
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Posted: 17th Jul 2018 03:10
They are working great for me.
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Pirate Myke
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Posted: 17th Jul 2018 03:53
They do work good. A few lua commands to get them to rotate would be awesome for light houses and search spots.

Shadows of course.
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Blacknyt46
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Posted: 17th Jul 2018 05:31
So the download doesn't work in P.P. or what?
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Posted: 17th Jul 2018 06:36
Quote: "So the download doesn't work in P.P. or what?"

None of this awesome stuff is in the PP.

Reliquia....
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granada
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Posted: 17th Jul 2018 09:22
New release soon with these bits in

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