Third Party Tools / [STICKY] Welder and other tool links

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Bored of the Rings
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Posted: 17th Apr 2019 16:27 Edited at: 17th Apr 2019 16:31
to add, for now if you want to delete segment parts from the editor, just left click on any part e.g. a wall piece and either click middle mouse button if you have one or the delete key on your keyboard. Also , while a segment part selected (wireframe mode), press right mouse key , you can change a texture if you want to any part you want. Later change meshes but original code didn't work that well so commented out for now.

I plan to write a guide, but they take a while to do. video to come
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Posted: 22nd Apr 2019 17:12
Thanks all over again. I remember when I was a work-at-home Dad. Our little toddler (daughter), would go underneath my desk and while I worked, she played. However, she always called it work like daddy was working.
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Bored of the Rings
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Posted: 23rd Apr 2019 09:25
@Flatlander-yes I'm very lucky I get to see my baby boy and work from home most of the time, most dads don't get the same luxury so I'm very grateful. It's great seeing him develop and watching him do new things daily.
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Bored of the Rings
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Posted: 23rd Apr 2019 13:13
fix applied to WW (now v1.6.7) and link added to 1st post. texture issue: _D texture not copied over for weapon pickup. FPE now uses _D textures.
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Bored of the Rings
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Posted: 23rd Apr 2019 15:46
AutoWelder v1.6 link now added to 1st post. external tools can now be called from the main menu buttons (recent updated versions).
I welcome any feedback negative/positive so I can make it better.
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Bored of the Rings
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Posted: 25th Apr 2019 12:17
carrying on with the next update to HM2GG. want to get the splitter code right.
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Bored of the Rings
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Posted: 28th Apr 2019 15:03 Edited at: 28th Apr 2019 15:06
today, working on some updates to the next version (4.0) of HM2GG as well as fixing some minor issues such as the white terrain being display after user selects new image i.e. old terrain is removed from memory. m.dat temporary work file now being saved in media\data folder , now deleted after being copied back over to the users' appdata temp folder. image management being updated as well as reworking/testing the map splitter code and making sure it works well with the GUI + some minor cosmetic updates. Initial Yscale set to 17, which seems to work better with GG. need to look into the water level setting, not sure this is working like it should/used to. new folder "media\images" added to store temp converted images such as greyscale and normal map to heightmap.
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Pirate Myke
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Posted: 29th Apr 2019 20:16
Nice. Thank you.
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Bored of the Rings
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Posted: 30th Apr 2019 14:43 Edited at: 30th Apr 2019 14:45
@Pyrate Myke: np at all.

well the good news is the water level does work, so any value less than 500 should see the terrain submerged into water depending on the Yscale set. I'll keep testing and updating where needed. no pics yet but hopefully soon(ish). need to set some sort of status message during the generation of the terrain preview as there can be a small delay, just keeps the user informed all ok and the app hasn't died a death.
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Tomik18
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Posted: 1st May 2019 16:21
hello can you help me please ? i have error if i click weld
My PC specs: AMD FX 4300 3,80 Ghz
R9 280 3GB
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Bored of the Rings
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Posted: 1st May 2019 16:28 Edited at: 1st May 2019 17:00
@Tomik18: Hi, sure, I'll have a look at the error. it's trying to find a texture that doesn't exist. which FPSC model pack is this or is it your own custom segment FPS file?


For HM2GG, added 'R' key to allow user to reset the camera, I was finding it really annoying not to be able to find the terrain object if it went off the screen and tried the A/Z/S/X keys to try get it back into the centre of the screen. Pressing the R key fixes this ok.

[update1-removed the annoying ALT+O mesage when user closes the options window. status bar added showing text "ALT+O to show options window..."]
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Tomik18
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Posted: 1st May 2019 16:34
@Bored of the Rings: Its model pack... is there manual how can i setup autowelder i cannot change directory FPSCX9
My PC specs: AMD FX 4300 3,80 Ghz
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Bored of the Rings
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Posted: 1st May 2019 16:59
@Tomik18: Autowelder auto detects if you have FPSC X9 installed using registry. I'll add a manual option back in.

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Tomik18
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Posted: 2nd May 2019 05:41 Edited at: 2nd May 2019 05:42
entity welder working or not ? if i click in autowelder to icon entity welder nothing to happem
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Bored of the Rings
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Posted: 2nd May 2019 06:04
@Tomik18: yes EW appears broken my end also inside and outside the AW tool. I will fix as soon as possible.
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Tomik18
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Posted: 2nd May 2019 07:28
@Bored of the Rings: how can i change path to GG ? i have install on different path like C:\Program Files (x86)....
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Posted: 2nd May 2019 08:16 Edited at: 2nd May 2019 08:20
@Tomik8: at the moment, you can't , the GG folder is found via registry if you have installed via steam. Please can you give me the full path of your GG install folder so I can see why it might not be picking it up automatically. Are you running on 32 bit OS or 64 but OS?
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Tomik18
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Posted: 2nd May 2019 08:31
@Bored of the Rings: i had have installed on C drive but i need move to D drive from steam options move app to another steam library.
new path is here D:\SteamLibrary\steamapps\common\Game Guru
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Bored of the Rings
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Posted: 2nd May 2019 08:44
@Tomik8: ok, that's interesting. I'll add back in both manual install for FPSC and GG (so it saves to the ini file like it used to). So in future if it doesn't detect FPSC/GG automatically, you can choose custom paths and program will save out the paths to ini file , same as before. I had an inkling this might happen for some users.
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Bored of the Rings
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Posted: 2nd May 2019 09:59 Edited at: 2nd May 2019 09:59
AW v1.7 (not yet uploaded), configuration code updated back to old way + auto configure from registry. So users can now manually select FPSC/GameGuru install paths even if it's on a different drive. Tested on my D: drive and works fine should the auto configure fail. Ongoing fixes still being worked on. EW runs fine from my PC (win10 x64 bit OS) within calling it from AW 1.7 but will need to update the source code re: configuration side to look at AW ini file instead for install paths. so still a bit of tweaking here and there to do to get it all to run smoothly.
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Bored of the Rings
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Posted: 2nd May 2019 10:48
ok, so following on from above, EW is now at v1.7.9 which corrects a couple of things and now firstly looks for the AWconfig.ini. If it can't find it , it will try to auto configure to default FPSC/GG install paths. tested out on my PC and now points to GG on my G: drive if specified in the AW config file, if not it points to GG on my C: drive. so at least there is more flexibility

will mirror same for WW/FPI2LUA.
AW 1.7 will be released once the above is done and tested ok. Want to also retest on my win 10 32 bit OS just to make sure it still runs smoothly.
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Bored of the Rings
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Posted: 2nd May 2019 12:38
version 1.7 of AW now uploaded and link posted on 1st post. please let me know if you still have any issues etc
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GraPhiX
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Posted: 2nd May 2019 12:47 Edited at: 2nd May 2019 13:05
Thank you for all the work you do on this, it is fantastic and a credit to you

I have took the liberty of gluing this thread so that it will never get lost
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Tomik18
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Posted: 2nd May 2019 13:29
i still have error about path where can i set different path ? or its need compatibility setup for windows 7 or run as administrator ?
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Posted: 2nd May 2019 13:35 Edited at: 2nd May 2019 13:38
@GraPhix-awesome! and many thanks for the credits

@Tomik8: are you able to set the folder(s) under options->configure? see screenshot attached. Please make sure you run as admin. you should be able to set both FPSC/GG paths to whatever you want. make sure you choose up to and including "\Files"


example (AWconfig.ini):
[FPSCX9 settings]
defrootdir=C:\Program Files (x86)\The Game Creators\FPS Creator\Files
[GG settings]
defrootdir=D:\Program Files (x86)\Steam\steamapps\common\Game Guru\Files
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Tomik18
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Posted: 2nd May 2019 13:50 Edited at: 2nd May 2019 13:50
@Bored of the Rings: first: file AWconfig.ini file i must create (in zip file doesnt have this file), if i create AWconfig.ini and copy your text into the
file i must rewrite for my path but still cant run
second: error is before runing software ( image attached with error)
My PC specs: Intel Core i3 8100 3,6Ghz
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Bored of the Rings
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Posted: 2nd May 2019 14:10
@Tomik8: ok, I see, I left in some restriction code that's no longer needed which I've now removed and I need to add a little more code. I'll upload v1.8 as soon as possible, won't be too long.
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Bored of the Rings
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Posted: 2nd May 2019 14:33
uploaded v1.8 of AW to fix silly mistake in v1.7 re: auto-configure restriction code. link on 1st post as usual.
NOTE: AWConfig.ini not required if you have both FPSC/GG installed in the standard paths. If you have custom install paths, please use the options-configure GUI to select your paths and then click on the save button. This will save the AWconfig.ini to your root drive for future reference. The app first searches for this file and if it doesn't find it, tries to auto-configure. keep the .ini file if you you don't use the standard FPSC/GG install paths e.g. D: F: X: drive etc. thanks
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Tomik18
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Posted: 2nd May 2019 15:23
Thank you, it works
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Bored of the Rings
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Posted: 2nd May 2019 16:14
@Tomik18: glad it works ok now.

a little more work on the HM2GG and making the generated terrain preview more centralised as it looked a bit off centre. reset key 'R' also updated to relect change. having to rework the imaging side, and once that's done, I'll be itching to get on more with the map splitting. if the program is good enough, I'll see if I can get it on the store. I want to also get a demo in place with restrictions so users can try out.
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MK83
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Posted: 4th May 2019 20:34
Great, keep it up. woo hoo!
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Bored of the Rings
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Posted: 6th May 2019 10:09 Edited at: 6th May 2019 11:17
@MK830- thanks a lot.

This morning carrying on with the implementation of the map splitter and various values to get the map to split into sections. At the moment just working on test code to get the map to split vertically to the left and right using lowest and highest values. Had to add the water level value to get the highest level to display correctly in GameGuru. The HM2GG preview terrain not quite right yet to mirror GG terrain, but probably just needs a minor tweak. I was thinking of adding a "gap" size between maps so the user can actually see a split between each horizontal/vertical split. So, for example if you load in an image and want to split it 4 ways both horizontally and vertically you will be able to see each map as individual terrain without any low/high joins. If that makes sense.

Here's a small pic to show example so far of the vertical split but joined by the highest peak value (with water level value added). more pics to come. lots of experimenting going on to get this right and to interact with the GUI correctly.

Also thought about maybe just adding lines (with chosen gap width) to the actual input image...hmmmm....

Any thoughts/ideas welcome.
[update1: added 2nd pic which is a result of subtracting the water level value in the program, result is the right side of the terrain is submerged in water while the left side (at the moment) adds the water level value to the terrain. so some interesting results using negation will add some more flexibility to our GG terrains based on a single heightmap image. So will add more to the GUI to give the user more control on the result of the terrain based in simple selection of splitter options].

[update2: now added a little test code to insert a "gap" width or divider between the 2 split terrains vertically, see 3rd pic]

At the moment, this is all experimental as I want to see how flexible / customised we can get our terrains to look with the split options in place. I'm sure there's tons of things I can do with this. I would love to be able to get some sort of CSG cutting functionality going, will see how it all goes with the splitting first and get the app to work flawlessly (as possible).
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Bolt Action Gaming
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Posted: 6th May 2019 18:43
Any chance of getting these built into the GG main interface or as part of the main GG distribution once you're all done tidying them up?
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Posted: 6th May 2019 19:07
@BAG-yes definitely possible somewhere down the line. I had (a few months back) already added a menu option to the GG interface which called the HM2GG .EXE, but it should be fairly straightforward integrating the main HM2GG code into the GG source code.
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Tomik18
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Posted: 6th May 2019 19:56
And what about entity welder and fpi2lua ?
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Bored of the Rings
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Posted: 7th May 2019 08:34
@Tomik8: so the Entity / Weapon Welder and FPi2LUA are all integrated into AutoWelder , now at version 1.8 (see link on 1st post). no plans to integrate into GG.
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Tomik18
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Posted: 7th May 2019 08:47
and how they work ? just attach the FPE file to the entity welder icon?
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Posted: 7th May 2019 09:43 Edited at: 7th May 2019 09:44
tutorial video can be found here: https://forum.game-guru.com/thread/220718#msg2614717. Part 2 video is the one for the tools. You can of course run the EW/WW and FPI2LUA outside of AW by going into the tools subfolder and running them in admin mode from there. EW creates a .INI file on root of your folder so you can change the DRAGNDROP mode to 1. This will allow you to drop an FPE onto the EXE and convert. If you want a a whole folder of FPE's to be converted, make sure DRAGNDROP is set to 0 and then run the app. you can then select singularly or select multiple FPE files by either using CTRL+A for all of them or CTRL and holding down left mouse button whatever your preference is.
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Tomik18
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Posted: 7th May 2019 11:16
i click in autowelder to icon entity welder nothing to happen.
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Bored of the Rings
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Posted: 7th May 2019 11:34 Edited at: 7th May 2019 11:35
just tested in v1.8 of Autowelder and works ok for me, are you using the same version?
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Tomik18
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Posted: 7th May 2019 11:39
yes from the first post. I have Windows 10 x64
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Bored of the Rings
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Posted: 7th May 2019 12:08
yes I am also running same OS. Can you see AWconfig.ini on your root drive? if so, please can you open it and see if the install paths are matching your FPSC/GG install paths.
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Tomik18
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Posted: 7th May 2019 12:22
yes the paths is matching. every time I turn on autowelder I have this error, but the path in the AW file is stored correctly



My PC specs: Intel Core i3 8100 3,6Ghz
GTX 1660 6GB
8 GB RAM

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Bored of the Rings
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Posted: 7th May 2019 12:28
ok, no worries, I'll check the source code and fix. thanks.
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MK83
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Posted: 7th May 2019 19:24
BOTR, works for me. 1.8
AMD Phenom x4 9850 2.70 Ghz , 6 Gb ram, 2GB EVGA Geforce GTX 750, Win 10 x64 Passmark score: 3091



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Bored of the Rings
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Posted: 7th May 2019 19:54
@MK83: great, thanks for letting me know.

I've made a small update to v1.9 (not released yet), but need to do further testing. I'm concentrating mainly on HM2GG at the moment.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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Tomik18
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Posted: 8th May 2019 09:47
I was trying entity welder on another computer and I got a bug that missing the "msvcp71.dll" file so I copied it from the autowelder to the entity welder folder and requested another DLL file. So I copied the other files from autowelder and the entity welder started. I tried it on my computer and Entity welder works.
My PC specs: Intel Core i3 8100 3,6Ghz
GTX 1660 6GB
8 GB RAM
Bored of the Rings
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Posted: 8th May 2019 09:56
@Tomik8: this is great news. you can of course copy the required dlls (that come with AW), to your C:\Windows\system32 / SysWOW64 folders where the dlls reside. this will save multiple copying into various app folders.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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Tomik18
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Posted: 8th May 2019 10:14 Edited at: 8th May 2019 10:14
@BotR: I copied it to each app separately. If I hadn't tried it on another computer, it wouldn't have occurred to me because I only had to run on my computer and nothing happened
My PC specs: Intel Core i3 8100 3,6Ghz
GTX 1660 6GB
8 GB RAM
Bored of the Rings
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Posted: 8th May 2019 13:30 Edited at: 8th May 2019 13:31
for version 1.9 of AW, if no AWconfig.ini is found on the users boot drive , usually C: then the app will try to auto configure from the registry.
failing both of these steps, a warning message will be displayed asking you to manually configure. if this is the case for you, go into options->configure and manually set either or both FPSC/GG install paths. these should point to the "Files" part of the paths. then choose "save config." button which will then save the .ini file to your boot drive. DO NOT save the .ini file to any other drive, only your main boot OS drive. hope this clarifies the configuration process.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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