thanks Super Clark.
I will do a small video again to get users started and to get familiar with keys / functionality etc (also a good refresher for me as not touched this program for a long time). The transform widget is still WIP, but you can right mouse click on the segment and move the object around (doesn't affect the x/y/z positions/offsets currently) if you need to see up close. pressing 1/2/3 is normally used to put in position/rotate/scale modes. scale mode doesn't work at the moment for some reason so I have to investigate as to why. to exit widget mode just right mouse click off the segment object. Want to get in the segment blueprints for basic segment prefab types such as corners, straights etc so you can just select any type to get started rather that selecting a segment part one by one. will probably shift the punch/weld functionality to the main segment side so you can create your own holes or weld another mesh and change textures etc. you can already change textures by left mouse clicking on a segment mesh part and right mouse click to bring up the popup menu and select change texture and save out. Go to go back and retest and retest to make sure there are no issues.
In between leaving the program code as is and now, I have developed a lot of standard code/functions and will go back and implement these where appropriate.
I'll be also (if I remember), to add a FPI2LUA button to the menu and get more apps called from the main app.
some functionality still disabled as either a bit buggy or just needs a rethink/rewrite.
would be good to get this polished along wth the next version of HM2GG and maybe put on store if good enough. so not forgot about HM2GG just trying to juggle being a daddy, work and play (play, I think I forgot what that is
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.