Third Party Tools / [STICKY] Welder and other tool links

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Bored of the Rings
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Posted: 14th Mar 2019 11:23
as this app was written extremely quickly, I will probably need to go and rework some areas and it's been a while so need to refresh my memory with the code. should be fun to do and get the map splitting working as best as I can. the map splitting code is in the current version but not 'active' to users yet as it's working code and looks really horrible, lots of commenting out etc. Needs to interact with the GUI. if anyone has any ideas or current issues/gripes/anything, please shout (not too loudly)

I did manage to get the app running from a menu option in GG as a separate app, but will get it integrated (in same way as calling the character editor etc), just got to figure out the source code a bit more which is all over the place but challenging.
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Bored of the Rings
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Posted: 14th Mar 2019 11:56
so not to confuse, I will just update the app as a separate app first and then if all goes well, maybe integrate into the actual GG source code properly.
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Bored of the Rings
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Posted: 16th Mar 2019 10:23
link now added to first post for the SegAutoWelder v3.6 tool. no password required. will keep these links permanently available. Deepest apologies for the inconvenience caused. Will repost (yet again), the other links over the next day or 2, busy weekend ahead.

The SegAutoWelder tool for those who don't know what it's about, allows you to re-weld the old FPSC segments and save out / import directly into GameGuru. It also imports (fully textured and complete) FPSC levels into GameGuru directly. Doors not currently working. You would be better to import those manually for now as it's a lot more complicated automating the process than most people are aware of.

I will continue to update HM2GG which I've been dabbling with this morning trying new methods/algorithmns and looking at other options like splitting and more image manipulation/processing.

I might even come back and continue the FPI to LUA project which I was enjoying but it's very complex but doable.

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Pirate Myke
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Posted: 16th Mar 2019 11:59
Thank you.
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Super Clark
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Posted: 16th Mar 2019 13:07 Edited at: 16th Mar 2019 13:24
Thanks BOTR got the SegAutoWelder v3.6 tool. will add to my software archive.

EDIT/ just tested it and its stuck on importing universe dbo.. m8
I am only testing 3 segments parts of a level, it loads in 5 seconds in the none free version.

Also says segment disabled currently for importing them also.
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Posted: 16th Mar 2019 15:26
Ty for share your work BOTR .
Please post here the store link when you release HM2GG .
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Bored of the Rings
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Posted: 16th Mar 2019 15:46
@Super Clark: I will have a look at the free version again, I thought I had it sorted, maybe I didn't pick up the most recent source code for the free version. Will have a look later and test it out and correct where necessary.

@3Com-will definitely be putting a link to the store version of HM2GG once it's been updated and tested and accepted on the store. Tons of ideas coming up into my head. I need to also produce a proper pdf doc and maybe demo video.

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Super Clark
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Posted: 16th Mar 2019 15:56
Ok m8, I have tried swopping the dlls no difference, the 3.6 still works just not the free version.
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Bored of the Rings
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Posted: 16th Mar 2019 16:17
@SuperClark-no worries, will review the current code, I might have started messing with code and not reverted back to original state.
sorry for inconvenience caused, will correct issue(s) as soon as I can.
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Bored of the Rings
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Posted: 17th Mar 2019 17:02
couple more links added to first post.
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Pirate Myke
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Posted: 18th Mar 2019 11:58
Thank you.
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Super Clark
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Posted: 18th Mar 2019 12:42
Thanks Bored of the Rings will give the entity welder dbo2.x and let u know if any issues.
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granada
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Posted: 18th Mar 2019 12:44
Thank you again,very handy tools

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Posted: 18th Mar 2019 13:17
Ty again BOTR
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Bored of the Rings
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Posted: 19th Mar 2019 13:09 Edited at: 19th Mar 2019 13:25
so for heightmaps, been playing with Quixel Mixer 2019 beta version and wow this is addictive. just for fun and a test I exported a 1024px of the snowy mountain saved as a png and then with my normal map to heightmap converter proggy , I converted the normal map to a useable heightmap to see what results I got. not perfect but not bad either. Not sure what you guys use as the heightmap, I'm assuming displacement map (which I'll try also). I'll play around with quixel a bit more.

[update-yep the displacement map does work better]
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Bored of the Rings
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Posted: 19th Mar 2019 14:14
link for version 3 of HM2GG added to first post of thread. Work on the next version has begun and also some updates to SegAutoWelder as doors/segments in general are a complete mess, so expect some errors and bomb outs.
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3com
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Posted: 19th Mar 2019 20:51
Working with Substane painter here, therefore I've downloaded Quixel Mixer 2019 beta version, so next weekend I can give you some feedback, not familiar with quixel yet.
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Bored of the Rings
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Posted: 20th Mar 2019 12:09
on another side note, if anyone does use the SegAutoWelder tool for FPSC level conversion to GG, you can use the scale FPSC level option and change to say 200% if you find the camera in GG does not go through tunnels/vault etc. see pic below where I set scale to 200% for the blackicemod demo level so I could get through the vault entrance/opening to reach the open air.



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Bored of the Rings
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Posted: 27th Mar 2019 10:22
links will be down for a bit. I'm currently swapping over from Gdrive to BTcloud. SegAutoWelder segments code being reworked as it's awful at the moment, may even get replaced with the ongoing updated Autowelder which now exports the _D texture filenames which has been a pain.
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granada
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Posted: 27th Mar 2019 10:49
A coders work is never done ,thanks for keeping everything up to date

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Bored of the Rings
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Posted: 27th Mar 2019 12:20
@Granada-no problem at all, here's a couple of screenshots of AutoWelder (successor to SegAutoWelder) which applies the _D suffix to each diffuse texture that makes up a segment so that it shows up in the latest version of GameGuru. Got to make sure all the other segments work such as dynamic doors, vaults etc. Got to still apply same fix to the FPSC level side. Tons I could do here, but taking it a step at a time.
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Super Clark
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Posted: 27th Mar 2019 13:39
Looking forward to AutoWelder, Bored of the Rings thanks for deciding to continue with these great apps development
you are a great asset to GameGuru for the for that you do.
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Posted: 27th Mar 2019 13:43
Thank again. These are great apps.
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Bored of the Rings
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Posted: 27th Mar 2019 16:00
1st post updated with more info and new BTCLOUD links.
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Bored of the Rings
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Posted: 27th Mar 2019 16:48 Edited at: 27th Mar 2019 16:49
Weapon Welder: Little tip----> Dual Elite FPSC weapon: if you have this weapon in FPSC run the tool and then afterwards, open up the HUD.X file and rename the bone FIRESPOT02 to something like FS2. GameGuru doesn't like 2 FIRESPOT names. works fine. I will see if I can update the tool to fix this automatically.
added this tip to the 1st post also.
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Super Clark
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Posted: 27th Mar 2019 19:37
Nice work matey thanks
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reliquia
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Posted: 4th Apr 2019 21:01 Edited at: 4th Apr 2019 21:02
@ BOTR Great to see you well and truly at it again

Quote: "Not sure what you guys use as the heightmap"


Have not had chance to play with HM2GG as yet, been busy with Toonland stuff which I have now decided to drop.

Is it possible to use outputs from GAEA this tool has a community version that is able to be used for commercial use, and is pretty cool to work with.

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Bored of the Rings
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Posted: 5th Apr 2019 08:48
oh, not heard of GAEA, will have a look at it and have a play , see what can be done .

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Bored of the Rings
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Posted: 5th Apr 2019 10:16 Edited at: 5th Apr 2019 10:19
had a very quick play and loaded in one of the examples in GAEA e.g. Volcano and run the tool with Y scale set to 17, not a bad result. Think I could be addicted to Quixel Mixer / GAEA. Will play some more when I can.
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Bored of the Rings
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Posted: 8th Apr 2019 16:29
Making updates to FPI2LUA, so will release the next version i.e 1.5 at some point, want to get the auto configuration working. Need to also remove the code that produces 2 debug files which are currently being dumped out in the project folder by mistake.
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granada
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Posted: 8th Apr 2019 22:37
You must have spent some hours on these tools by now ,thank you

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Bored of the Rings
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Posted: 10th Apr 2019 16:02 Edited at: 10th Apr 2019 16:03
added a link to version 1.5 of FPI2LUA (1st post) which autoconfigures to your FPSC/GG install paths and removes the old debug files from the root app folder. hope to add more functionality to this program soon. Left v1.4 link on first post just in case anyone has issues with 1.5.

all other apps will have the autoconfigure code added. HM2GG already has this.
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Bored of the Rings
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Posted: 11th Apr 2019 15:49
updated link for Entity Welder v1.7.7 on 1st post. small updates including autoconfigure of install paths.
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MK83
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Posted: 11th Apr 2019 16:57
Quote: "Entity Welder v1.7.7"
Works perfectly
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Bored of the Rings
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Posted: 11th Apr 2019 17:48 Edited at: 11th Apr 2019 17:52
@MK83-glad it works well for you. nice to see your posts still. I'll be making more updates to FPI2LUA. sorry it's been soooo long....

Also, updated link on 1st post for the Weapon Welder which is now at v1.6.6. This now has the autoconfigure code added which means no more .ini file.

[update-meant to add that if you find that entities not showing in the GG editor, you might have to delete the .blob files , edit the GG setup.ini and set forceloadtestgameshaders=1, pbroverride=0 and rerun GG, and then back to forceloadtestgameshaders=0
pbroverride=1 and rerun GG.
]
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Super Clark
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Posted: 12th Apr 2019 14:21
Thanks BOTR, grabbed both new updates...
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Bored of the Rings
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Posted: 13th Apr 2019 10:20
@Super Clark- great stuff.

Just a wee video (not done one in ages)-for testing only. Shows DungeonItems trapdoor02 being used in GG. Getting there with segments, still a few issues to correct.



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Bored of the Rings
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Posted: 13th Apr 2019 13:47
AutoWelder 1.3 link added to 1st post. BTCloud link to be added later. Still WIP, so not bug free. Some features disabled for now but segment and FPSC level side work ok. for any issues , please feel free to let me know.
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Super Clark
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Posted: 13th Apr 2019 14:25 Edited at: 13th Apr 2019 14:26
Nice tool, AutoWelder 1.3 can't wait for the full version very nice work Bored of the Rings, like the
new UI very good.
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Bored of the Rings
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Posted: 14th Apr 2019 08:26 Edited at: 14th Apr 2019 08:37
thanks Super Clark.

I will do a small video again to get users started and to get familiar with keys / functionality etc (also a good refresher for me as not touched this program for a long time). The transform widget is still WIP, but you can right mouse click on the segment and move the object around (doesn't affect the x/y/z positions/offsets currently) if you need to see up close. pressing 1/2/3 is normally used to put in position/rotate/scale modes. scale mode doesn't work at the moment for some reason so I have to investigate as to why. to exit widget mode just right mouse click off the segment object. Want to get in the segment blueprints for basic segment prefab types such as corners, straights etc so you can just select any type to get started rather that selecting a segment part one by one. will probably shift the punch/weld functionality to the main segment side so you can create your own holes or weld another mesh and change textures etc. you can already change textures by left mouse clicking on a segment mesh part and right mouse click to bring up the popup menu and select change texture and save out. Go to go back and retest and retest to make sure there are no issues.

In between leaving the program code as is and now, I have developed a lot of standard code/functions and will go back and implement these where appropriate.

I'll be also (if I remember), to add a FPI2LUA button to the menu and get more apps called from the main app.

some functionality still disabled as either a bit buggy or just needs a rethink/rewrite.

would be good to get this polished along wth the next version of HM2GG and maybe put on store if good enough. so not forgot about HM2GG just trying to juggle being a daddy, work and play (play, I think I forgot what that is ).
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Super Clark
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Posted: 14th Apr 2019 14:16
You can only do so much in a day m8, I know what having young ones on the floor was like and full time job
also juggling real life fit this in when you have time, Thanks for your efforts truly.
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MK83
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Posted: 14th Apr 2019 19:12
Quote: "Nice tool, AutoWelder 1.3 can't wait for the full version very nice work Bored of the Rings, like the
new UI very good."
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Bored of the Rings
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Posted: 16th Apr 2019 14:59 Edited at: 16th Apr 2019 15:05
will be uploading an Autowelder fix update where the FPSC level was bombing out on some levels due to slight issue with an internal standard function not parsing the correct full character string during GG texture renaming i.e. _D suffixes.

[edit-link now added for Autowelder v1.4-small fixes]
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Bored of the Rings
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Posted: 16th Apr 2019 16:39 Edited at: 16th Apr 2019 16:40
a bit of a rethink with the GUI for AW. removed the Segment Editor button and replaced with FPI2LUA button as the Segment Editor is really the main segment import/export environment and the punch/weld features will be added there. So you will be able to manually enter values to place the punch/weld object and perform CSG as well as move manually by mouse control.
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Super Clark
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Posted: 17th Apr 2019 12:19 Edited at: 17th Apr 2019 12:32
Thanks for the small update matey....

/EDIT... downloaded it 2 issues ... first on says version 1.2 2016
and the new icon does not show, i deleted the old config files in c. drive too

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Bored of the Rings
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Posted: 17th Apr 2019 12:38 Edited at: 17th Apr 2019 12:40
@Super Clark-thanks for the feedback, I made some updates for v1.5 so should be ok next time round. was originally written during 2016, but I will change to 2019 as it's a newish beginning. cheers
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Bored of the Rings
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Posted: 17th Apr 2019 12:59
AW v1.5 uploaded to my BTCLOUD and shared link added to 1st post, I left v1.4 link there for now also.
applied fixes above and also added "tools" folder which currently has FPI2LUA app in place. You can now call the converter tool from within the main editor using the FPI2LUA button (may change the icon image later).
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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Super Clark
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Posted: 17th Apr 2019 14:56 Edited at: 17th Apr 2019 15:16
Thanks m8, icon shows now and the right version....

BTW is it just the fpi2lua and segments tools only currently working at the moment in the tools?

Also some input any chance of adding something like this so we know you have to select the
segments by clicking the images ?

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Bored of the Rings
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Posted: 17th Apr 2019 15:39 Edited at: 17th Apr 2019 15:52
@Super Clark-yes only added in the FPI2LUA- will be adding the others soon, FPI2LUA addition was a tester to see if it worked alongside the main AW tool ok without issues. With regard to your second point, do you mean clicking on prefab buttons that make up say a corner, straight etc? Yes, the plan is to allow the user to select a corner/straight etc by reading in the FPS blueprint data which the code kindof already does but I hadn't got round to actually adding full functionality. Will make a video at some point to show current features, some things will be or have been removed as I'm rethinking stuff.

[update-adding the Entity/Weapon Welder tools to the main AW app so you will be able to call them from the tools menu or use the GUI buttons-loads of other features to come and enhancements to current code]
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Super Clark
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Posted: 17th Apr 2019 16:04 Edited at: 17th Apr 2019 16:05
Quote: " With regard to your second point, do you mean clicking on prefab buttons that make up say a corner, straight etc? Yes, the plan"


Great stuff m8 thanks
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