Someone's going to have to explain terrain textures to me. I have a tarmac texture that I want a bit shiny, I read somewhere this could be achieved with an alpha channel being used as a 'gloss' map. I tried that, but with no success. So I reverted to the standard color/gloss/normal/metalness workflow hoping alpha_core.fx might fall back on that if it's presented with those maps. It does not. So what am I doing wrong? How can I get this texture (attached) to have both a normal map, and a specular shine controlled by a gloss/roughness map?
AE
Attachments:
tarmac06.dds - .dds with an alpha channel, GG seemingly ignores the alpha channel
tarmac07_color.png - .png with no alpha, GG refuses to load this
tarmac07_gloss.png - .png with no alpha
tarmac07_normal.png - (weak) .png with no alpha