Product Chat / animated candles

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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 24th Jun 2018 17:18
Hi i created various candles animated each flame move at various speed how to render that object animated or gg, i only export to fbx?

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Pirate Myke
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14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 24th Jun 2018 17:38
You would need to rig and animate the flames on the model and export it as a xfile right now.

Fbx import may or may not work for bone animated skinned meshes.

Decals work decent for such tasks and are a lot easier on the engine.
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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 24th Jun 2018 17:58 Edited at: 24th Jun 2018 18:33
well that how i do in vfx, we animate flames with a 3D flat mesh if we have more time we do the flame with particles, but for realtime it's different.

this is how my low poly candles are inside 3ds max

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 24th Jun 2018 18:35
Flat 3d mesh with an added decal is how its usually done in realtime.

When playing a game, candles are so very small that they need to be optimized well to keep the fps high. I would export those candles without the fire and add decals later with 16 frames of fire animation.
AmenMoses
GameGuru Master
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 24th Jun 2018 20:18
GG has a bit of a bug (or at least a naff 'feature') in that all decals play the same frame at the same time. I think I know what needs to be done to 'fix' it but it involves a shader change and I'm not sure exactly where to put the change yet.

Once fixed to make all decals start off at a random frame it will make a dramatic visual impact for very little performance cost.
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science boy
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Joined: 3rd Oct 2008
Location: Up the creek
Posted: 24th Jun 2018 21:38
That would be muchly appreciated amen.
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