Product Chat / GG 2D bullets

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imothep85
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Location: Belgium
Posted: 24th Jun 2018 10:19 Edited at: 24th Jun 2018 14:41
It is possible inside GG to make bullets 2 particles who add lights/ illuminate the environment?
i mean it is possible to link lights to a 2d particle to have a result like in this mock-up?

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AmenMoses
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Location: Portsmouth, England
Posted: 24th Jun 2018 11:53
You can reposition dynamic lights now.

By 2d 'particle' I assume you mean a decal? Just position the decal and a dynamic light at the same position, it should give the effect you want.

You could of course model your bullet and make it emissive, not sure how well that would work though.
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imothep85
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Posted: 24th Jun 2018 16:39
no i mean a bullet fired by the player or the enemy it is possible for the bullet sprite to emit light like in the picture i did ?
Wolf
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Posted: 24th Jun 2018 18:28
smallg
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Posted: 24th Jun 2018 23:17
there is no bullet when you fire a normal weapon, so no.
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Posted: 25th Jun 2018 00:36
The new fantasy weapons coming soon do pretty much exactly what you want I think - a sprite is fired as a projectile and a light can follow it on its trajectory to the target.

These can be customised with your own sprites.

Cheers.
MooKai
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Posted: 25th Jun 2018 08:27 Edited at: 25th Jun 2018 08:28
Limited possible with projectiles. Look at the rpg weapon and the fantasy guy firing a fireball.
I used projectiles in 2 of my games before.
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imothep85
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Posted: 25th Jun 2018 12:01
by bullets i mean projectiles like the rpg rocket
MooKai
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Posted: 26th Jun 2018 15:23
I used the projectiles for the shotgun bullets.
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Teabone
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Posted: 26th Jun 2018 16:59
My stab at visible bullets a while back (unfortunately they explode).

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synchromesh
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Posted: 27th Jun 2018 01:22
Yes I dabbled as well You can easily turn the explosion off ….
Unfortunately though that's what kills the enemy and not the actual bullet …
You can replace the explosion with a blank though ,,

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