today i have buy 3d coat licence on steam
i imported my cave rock textured and exported.
The weird thing is, GG understand FBX files from 3Dcoat why....mistery, and he also understand the textures coming from 3Dcoat... but i have a problem, when i look at my object inside GG.
the fbx from 3dcoat works perfectly, it is NOT the case with 3ds max 2017 and fbx exports...!
so here you can see my textured object inside 3dcoat.
then you can see the imported object inside gg, it works from 3d coat....
And finally the result when i run the game teh problem is, we see all the seams divisions.
how this can be solved???
and also what i have to do to my metal material to look like metal inside gg because the result is not the same as 3dcoat pbr material exported to textures.