Product Chat / GG particles

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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 18th Jun 2018 11:24
hi

im making particles in 2D who looks like this (see picture below) !

how to implement that particles frames +-1000 frames in gg, also that particle need to be transparent so i have to render png ?

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 18th Jun 2018 14:36
You'll have to convert it into a decal which will then play it in a sequence.
It goes without saying that a real time video game can not have a 1000 frames worth of particle dust.
The decal can have a total resolution of 4096*4096 and the effect will have to be divided in rows on there which are later referenced in the decalspec file.
Teabone
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Posted: 20th Jun 2018 06:12 Edited at: 20th Jun 2018 06:18
1000 is way too much. For instance Fallout 4's high quality fire particle atlas only uses 8 frames...



(sprite resolution reduced by half to prevent copyright infringement)

Additionally, for sprites you should use alpha channel supported DDS file format instead of PNG's.
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AmenMoses
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 20th Jun 2018 23:45
I fail to see what anything in this thread has to do with the GG particle system!
Been there, done that, got all the T-Shirts!
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