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imothep85
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Posted:
18th Jun 2018 11:24
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hi
im making particles in 2D who looks like this (see picture below) !
how to implement that particles frames +-1000 frames in gg, also that particle need to be transparent so i have to render png ?
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Wolf
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17
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Posted:
18th Jun 2018 14:36
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You'll have to convert it into a decal which will then play it in a sequence.
It goes without saying that a real time video game can not have a 1000 frames worth of particle dust.
The decal can have a total resolution of 4096*4096 and the effect will have to be divided in rows on there which are later referenced in the decalspec file.
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18
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Earth
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Posted:
20th Jun 2018 06:12
Edited at:
20th Jun 2018 06:18
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1000 is way too much. For instance Fallout 4's high quality fire particle atlas only uses 8 frames...
(sprite resolution reduced by half to prevent copyright infringement)
Additionally, for sprites you should use alpha channel supported DDS file format instead of PNG's.
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AmenMoses
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Posted:
20th Jun 2018 23:45
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I fail to see what anything in this thread has to do with the GG particle system!
Been there, done that, got all the T-Shirts!
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