3rd Party Models/Media Chat / *Tutorial* - Basic explanation on Smoothing/Vertex Groups

Author
Message
GraPhiX
3D Media Maker
13
Years of Service
User Offline
Joined: 15th Feb 2005
Playing: Sketchup-UU3D-Fragmotion-Quixel-iClone7-Substance
Posted: 11th Jun 2018 12:18
if you can stand 15 mins of my waffle I have tried to help clear up the confusion on smoothing groups/hard-soft edges/vertex normal/ngons, whatever you like to call them.

I am not a professional artist I am just a self taught hobbyist so I may have made mistakes or done it wrong please comment and point out where I have gone wrong so that others can learn from my mistakes.

I hope you find it informative and useful. thank you for watching.

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Belidos
3D Media Maker
2
Years of Service
User Offline
Joined: 23rd Nov 2015
Location: Hertfordshire
Posted: 11th Jun 2018 15:32
Yeah, the extra faces are a sketchup thing, it doesn't do that in Blender.
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Wolf
Forum Support
10
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 29th Jun 2018 17:02
Thank you for taking the time to do this

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