Product Chat / How to edit Water Color/Tint in new .Fx

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ShN33Ky
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Posted: 7th Jun 2018 00:09
I'm looking at the new water .Fx both water_Basic and water! Which one are we using? and I see notes on changing water color in Format RGB but where would that be in the .Fx! Sorry but I'm lost here....

Thanks for any help...
sHn33Ky

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sHn33Ky
synchromesh
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Posted: 7th Jun 2018 00:15 Edited at: 7th Jun 2018 00:16
Can you wait for this in the next big update .. Pretty sure this will be coming .. It will save a lot of editing ?

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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ShN33Ky
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Posted: 7th Jun 2018 03:53 Edited at: 7th Jun 2018 03:57
I see it's potential! I grew up surfing in California and Hawaii and I can only say to be able to replicate the different type's of ocean's I have witnessed in my life would be a unique characteristic for GG! I would like to see the Dev team take note and watch some true HD surf movies Like "Endless Summer II" and "Step into Liquid" just to get some true vision of what the beautiful ocean can look like!


here's a little Go-Pro for yah....

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sHn33Ky
Flatlander
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Posted: 7th Jun 2018 04:35
Wow, that's cool Synchromesh.


ShN33Ky, are you able to surf the pipe? I don't know if that's how they say it nowadays. (I am from the sixties and seventies ).
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ShN33Ky
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Posted: 7th Jun 2018 05:04
Flatlander, I'v surfed some pretty big surf and have been to Pipeline on the "north shore" of Oahu,Hawaii ! Pipeline is surfing waves that are on steroids....It's HUGE!!! Like a wall of water 3 to 8 story's high! I wont surf it....but there are those who dare!
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sHn33Ky
synchromesh
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Posted: 7th Jun 2018 11:12
Quote: "Wow, that's cool Synchromesh."

All Credit to Corno_1 for the water slider feature..
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Caracc
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Posted: 7th Jun 2018 18:27
Oh man, those water sliders are ballin'. Any info on how they're going to interact with the ambient lighting of the map?
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cybernescence
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Posted: 7th Jun 2018 18:41
Quote: "All Credit to Corno_1 for the water slider feature"


Sliders are nice - don't forget Preben did the water shader that the sliders use

If you want to change/experiment now:

Open up water_basic.fx and change these value to suit:



Try the colors Preben has preset as a start to see how it works - float3 WaterCol = { 158.0/256.0 ,168.0/256.0 , 198.0/256.0 }; - the numbers before the / 256.0 are the respective values of RGB

Delete water_basic.blob (not .fx) and restart GG to see the changes.

Cheers.



Flatlander
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Posted: 7th Jun 2018 18:58
ShN33Ky wrote: "It's HUGE!!! Like a wall of water 3 to 8 story's high! I wont surf it....but there are those who dare! "


I never dared. I started body surfing, as well, on small gentle waves off the coast of Santa Barbara. Actually that was quite enjoyable. Did you all know that Bill Gates was a surfer back in those days as well.

So, speaking of huge, I'm sure we all give a huge thank-you two thumbs up to Preben and Corno_1.
Alienware Aurora R7 with SSD 256GB boot drive ( C: ) and a secondary drive ( D: ) that is 2TB
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