Product Chat / Hand Scanner Help

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Super Clark
GameGuru TGC Backer
13
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Joined: 4th Apr 2011
Location: UK
Posted: 28th May 2018 16:00
I converted Starmind's hand scanners to GG but no matter what I do they will not work,

This is what they should show on screens when animated.


Here is the FPE
;header
desc = Hand Scanner (01) Animated

;ai
aiinit = appear.lua
aimain = switchmain.lua
aidestroy = disappear.lua

;AIUsed
ifused = %light

;orientation

model = hand_scanners.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 75
fixnewy = 0
defaultstatic = 0
materialindex = 2
collisionmode = 1
strength = 0
isimmobile = 1
soundset = audiobank\switches\activate.wav

;visualinfo

textured = animated_handscanner_OFF_D2.dds
texturealtd = handscanner_ON_D2.dds
effect = effectbank\starmind\handscanners\animated_handscanner.fx
castshadow = 0


;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

I looked at the new GG hand scanner and found that this also no longer works so is there a fix for this?
Starmind's scanners require to switch from 1 texture to another texture for the effect of the colour of
the hand to change. I have tried leaving the textured blank but the entity will not
show in GG at all leaving the textured blank. I have tried all scripts in scriptbank also
anyone can help please
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smallg
Community Leader
18
Years of Service
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Joined: 8th Dec 2005
Location:
Posted: 28th May 2018 16:25
you will need this to be updated for the dx11 shaders
Quote: "effect = effectbank\starmind\handscanners\animated_handscanner.fx"
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Super Clark
GameGuru TGC Backer
13
Years of Service
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Joined: 4th Apr 2011
Location: UK
Posted: 28th May 2018 17:48
Ah! ok smallg is there a guide how to update ?
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smallg
Community Leader
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Joined: 8th Dec 2005
Location:
Posted: 29th May 2018 18:47 Edited at: 29th May 2018 18:48
uhm i really don't know anything about shaders, i'm just guessing because it seems like the most obvious cause for the issue.
maybe email preben the problem and ask if there is a shader in GG you can use instead? (or perhaps he can point you to some help on changing it yourself - though i doubt it will be a simple change).
you will also likely want to include the shader file for him, he's the expert
plemsoft@plemsoft.com
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Super Clark
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location: UK
Posted: 29th May 2018 19:02
ok smallg thanks again.
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