I converted Starmind's hand scanners to GG but no matter what I do they will not work,
This is what they should show on screens when animated.
Here is the FPE
;header
desc = Hand Scanner (01) Animated
;ai
aiinit = appear.lua
aimain = switchmain.lua
aidestroy = disappear.lua
;AIUsed
ifused = %light
;orientation
model = hand_scanners.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 75
fixnewy = 0
defaultstatic = 0
materialindex = 2
collisionmode = 1
strength = 0
isimmobile = 1
soundset = audiobank\switches\activate.wav
;visualinfo
textured = animated_handscanner_OFF_D2.dds
texturealtd = handscanner_ON_D2.dds
effect = effectbank\starmind\handscanners\animated_handscanner.fx
castshadow = 0
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
I looked at the new GG hand scanner and found that this also no longer works so is there a fix for this?
Starmind's scanners require to switch from 1 texture to another texture for the effect of the colour of
the hand to change. I have tried leaving the
textured blank but the entity will not
show in GG at all leaving the
textured blank. I have tried all scripts in scriptbank also
anyone can help please