Product Chat / Question for Lee.

Author
Message
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 27th May 2018 20:15
Im just curious to know. ?

Quote: " I do have the ambition to get FBX importing fully working for the next update, and you will certainly get good FBX importing for static models, but the animation part is more difficult, but still on my list of targets, starting with Fuse Character Creator support as it's the one I started using and has some good aspects for creating your own 'well, stock' animation sequences. More on this in my dev blog when it happens "


A while back we had a discussion on the character importer and according to the above statement from Lee , more specific this part.
Quote: "but the animation part is more difficult, but still on my list of targets, starting with Fuse Character Creator support "


i would just like to know how far away are we from it. ?
is it still on the target list ? or not ?
or have you started to work on it ?

thanks for all the hard work.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

Login to post a reply

Server time is: 2024-10-06 16:15:38
Your offset time is: 2024-10-06 16:15:38