Hi Preben, never be sorry. I do appreciate your time on this as maybe I am doing something wrong. I am not sure.
Checked recording software, and does the same results as video when not being used or any other programs opened. If die or go back to main menu on 1st level it starts to increase gpu usage.
I am going to do a map with no Ebe and test, also I am going to try something I only thought of while away. Sorry for the delay on reply also.
Thanks again, not sure if you will find something. Or something I have missed in the dump file. I included the Setup file in main folder.
However attached the Guru-Game file as it was very long. I gave it a look over, though maybe you have time to see something that may be causing this? My error, or engines I will leave that for you to decide. Will update post after own personal idea test. Thanks.
*Update,
Checked gpu drivers, scanned pc, made sure no additional apps/programs running. Didnt have task manager running in background.
1. Made a very basic map, using 2 stock entities and some grass (min terrain size) with a win zone close to start marker (small map). No AI, no scripts, no Ebe and no gun.
2. End zone loaded into Facility map (reduced ebe version as seen in previous post) and added a win zone to end game.
I noticed when testing earlier, the new level 1 only showed usage up to 1.1 gpu. However in my test. I loaded game, played first level which was walking straight. Loaded into second level, died, loaded, then reached end game marker, back to menu and then opened task manager to find Gpu is at 2.0/2.0 - 0.1 shared.
After checking the first level to 2nd level the gpu usage only dropped by 0.1 ? This is using standalonefreememorybetweenlevels=1 in Setup file of the standalone also. Am I to be expecting more drop in usage? I really have no idea, as the Ebe structures used or not, it does the same results.
Hope this helps, as I can see the Engine is a lot more powerful now just seems like if I had a target audience for a game its limited in current state. Maybe you have some magic eye to find a entity, texture that is causing this issue... again I am personally not sure as I checked the amd forums and sites, that state vsync on will avoid flooding into shared if under load etc. Thank again as all ways.
*Also the Guru-Game file attached (generated data file) if anyone was unsure. Is only from the single level game Standalone.
[RELOADED]
vsync=1
superflatterrain=0
smoothcamerakeys=0
memorydetector=0
occlusionmode=1
occlusionsize=0
hidememorygauge=0
hidelowfpswarning=0
hardwareinfomode=1
reflectionrendersize=512
fullscreen=0
width=-1
height=-1
depth=32
aspectratio=1
dividetexturesize=1
producelogfiles=1
producetruevidmemreading=0
charactercapsulescale=100
ignoretitlepage=1
invmouse=0
disablerightmousehold=0
profileinstandalone=1
allowfragmentation=1
deactivateconkit=1
adapterordinal=0
hideallhuds=0
disablefreeflight=0
fulldebugview=0
enableplrspeedmods=1
skipobstaclecreation=0
skipterrainobstaclecreation=0
disabledynamicres = 0
terrainbrushsizemax=1000
obstacleradius=18
showdebugcollisonboxes=0
allowcpuanimations=0
lightmappingquality=500
lightmappingblurlevel=100
lightmappingsizeterrain=2048
lightmappingsizeentity=1024
lightmappingsmoothangle=45
lightmappingexcludeterrain=0
lightmappingdeactivatedirectionallight=0
lightmappingambientred=25
lightmappingambientgreen=25
lightmappingambientblue=25
lightmappingallterrainlighting=0
hideebe=0
hidedistantshadows=0
editorusemediumshadows=1
realshadowdistance=5000
realshadowresolution=2048
realshadowcascadecount=4
realshadowcascade0=10
realshadowcascade1=20
realshadowcascade2=50
realshadowcascade3=100
oldrealshadowcascade0=9
oldrealshadowcascade1=18
oldrealshadowcascade2=36
oldrealshadowcascade3=75
deletetxpcachesonexit=1
disablesurfacesnap=0
defaultterrainheight=600
defaultwaterheight=500
underwatermode=1
standalonefreememorybetweenlevels=1
memskipwatermask=1
memskipibr=1
memgeneratedump=1
lowestnearcamera=6
defaultebegridoffsetx=0
defaultebegridoffsetz=0
suspendscreenprompts=0
forceloadtestgameshaders=0
pbroverride=1
disableweaponjams=0
Define R4, i5, 16g, R9 290