Product Chat / How do I know how big my blender mesh will be when imported to GameGuru?

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Watch It
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Posted: 19th May 2018 16:35
I am making a sci-fi spacecraft in blender which I will bring to GameGuru. It has a few static doors in it. How will I know if the doors are the same height as the player and not too big or too small?
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Tarkus1971
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Posted: 19th May 2018 17:04
When you import it into the gameguru importer you can scale it there, using the figure placed in the importer to help with scale. Hope that helps.
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DVader
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Posted: 19th May 2018 20:04 Edited at: 19th May 2018 20:08
If you want to set your objects scale correct out of the box, it's probably an idea to use an existing building as a guide. If you convert a default building to obj and import to Blender (or whatever you use) then you can base your buildings scale on that. As a general guide, the grid system runs at 100x100 units, which from my experience converts to 100x100 in Blender. As far as I'm aware the player height is somewhere between 50 and 100, so if you keep your objects to that sort of scale you will not be far off.

Assimp is a good program to convert objects over to use for scale.

If you can't be bothered with that, simply make a cube and then import into GG. Then you can keep tweaking the scale to suit until it is correct. Then you can use that cube as a reference when making new objects.

Or of course as stated above, scale it in editor. The only problem with this is GG's lack of options here. Sure you can scale stuff to be about right, but you will probably have some buildings that are a little bigger than others and look off. GG really needs a way to input scale options rather than just dragging the scale widget. That way you know your scales are all correct.

You could also set scale in the FPE, which is probably the easiest way of getting exact scale in game.

Edit. Just noticed the above was in the importer, which is also a reasonable way to go about stuff. I'm just an old school GG user and am still used to manual import generally. I prefer to make the actual object to the correct scale rather than fix in GG, but it doesn't really matter for general GG use.
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Belidos
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Posted: 19th May 2018 21:15
By default the blender size units are exactly the same as gameguru units, 100 blender units is one grid square in gameguru. The height of a character in gameguru is around 75 units so I would make wall 100 to 120, and a doorway around 90 tall and 40 to 45 wide.

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Posted: 31st May 2018 11:18
Quote: "By default the blender size units are exactly the same as gameguru units, 100 blender units is one grid square in gameguru. The height of a character in gameguru is around 75 units so I would make wall 100 to 120, and a doorway around 90 tall and 40 to 45 wide."

Does this also apply to Blender's metric measurement system?
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Belidos
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Posted: 31st May 2018 11:27 Edited at: 31st May 2018 11:28
I'm no sure about that, i never use them.
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