Product Chat / {VR Question} Can we shrink map sizes to only the size of a room?

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Cid Deckard
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Posted: 13th May 2018 23:27
https://forum.game-guru.com/thread/217111 in this post they talk about map sizes being added in, I am just wondering if it was added in or still being worked on?
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synchromesh
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Posted: 14th May 2018 01:55
It never got anywhere near the top of the voting list.
Just to many things other users voted for first . Now we are DX11 and the engine source is available via GitHub to registered users.
So many community contributions being added but I still don't think its on anyone's priority list yet.
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granada
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Posted: 14th May 2018 08:31
Lee did mention it on GitHub a little while ago
Weather that means he is going to ad it is another thing
https://github.com/TheGameCreators/GameGuruRepo/issues/191

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synchromesh
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Posted: 14th May 2018 10:03
Oh I missed that one ..
Perhaps there is light at the end of the tunnel for this feature
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Belidos
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Posted: 14th May 2018 10:07
Quote: "Perhaps there is light at the end of the tunne"


That would be the train about to run over you :p

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Honkeyboy
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Posted: 14th May 2018 23:22 Edited at: 14th May 2018 23:30
I did a pretty good example of this on one of my space maps by making the character a 3rd person model of a space ship and shrinking it, it did actually look and feel like the map was 10x bigger so i presume that would work both ways
ahh here it is just found it its an oldie but shows the effect

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Teabone
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Posted: 28th May 2018 05:33
reducing the terrain size reduces the rendering for the terrain distance. If you include camera size and reduce that it will prevent anything else from rendering in the distance as well. For smaller maps do you want this for interior spaces or for optimization? Because i believe you can hide the terrain entirely.
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