Product Chat / Ebe and AI (shooting through walls) video

Author
Message
Defy
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 6th May 2018 17:23 Edited at: 11th Jun 2019 01:36
Out of date information

Attachments

Login to view attachments
PM
granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 6th May 2018 22:36
Hi Defy so happy your still digging this I hope there will be a good outcome from all your work

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 7th May 2018 00:57 Edited at: 7th May 2018 00:59
Did you try smallg's script edit to the module_combat core.lua ?
It seemed to make a huge difference for the better

The only person ever to get all his work done by "Friday" was Robinson Crusoe..

Attachments

Login to view attachments
PM
Defy
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 7th May 2018 01:59 Edited at: 11th Jun 2019 01:37
Hi, Granada. All the best to you.


@Lordjulian, I am sorry I didnt address this sooner.


@synchromesh, Use what works for you.
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 7th May 2018 11:41 Edited at: 7th May 2018 11:47
Quote: " I also believe you have shown me this video before. "

Have I .. So many posts I forget

However View cone angle 180 , view range 1000
I can try zero but I would expect not to be detected ..

EDIT ... Zero started good but then went rubbish once one did detect me
Then they all just stand and shoot ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 7th May 2018 14:52
Quote: "EDIT ... Zero started good but then went rubbish once one did detect me
Then they all just stand and shoot .."

Isn't that the point? 0 means no limit (except the hard coded limit) so if they can shoot you why would they move?
The current AI is not programmed to do anything except hunt and destroy.

@topic title
I don't see why the settings matter, the AI shouldn't shoot through solid walls no matter what you put for the settings, it's a bug with the ebe collision.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 7th May 2018 15:04
Quote: "the AI shouldn't shoot through solid walls no matter what you put for the settings"

That's what I meant ....
Started good couldn't see me ... But once one did ( had to be in his face ) they all started shooting through walls ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Defy
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 7th May 2018 18:38 Edited at: 11th Jun 2019 01:38
@smallg, Hello and welcome. That is correct, settings never mattered.

@synchromesh, Ah. I see. Well I was curious, as you guys have been around maybe longer than me here recently. Maybe some secret setting.
PM
granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 7th May 2018 18:56
Every interesting Defy,let’s hope Lee takes a look

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 9th May 2018 00:26
Thank you for acknowledging this issue and looking into it. Sometimes I do get a little frustrated when my bug reports seem to get dismissed. For example, a while ago I reported a bug where characters created in the character creator were appearing headless. I kept reporting it and kept being told it must be something on my system. Then, weeks or months later, Lee posted a dev blog entry titled: "Headless No More". The bug had obviously been fixed.

I'm not being critical of the devs. I know it is sometimes hard to replicate bugs. Just saying it can be frustrating.

I guess the headless bug thing rankled a bit because I was working on a big game to give to my two young nieces for Christmas. I wanted it to feature characters with their (my nieces') faces. Unfortunately, it ended up with headless characters instead, LOL.
Julian - increasingly disillusioned and jaded
PM
Defy
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 9th May 2018 01:29 Edited at: 11th Jun 2019 01:38
@lordjulian. I thank you also.

@Granada, All good mate.

Attachments

Login to view attachments
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 9th May 2018 01:32 Edited at: 9th May 2018 01:33
Quote: "For example, a while ago I reported a bug where characters created in the character creator were appearing headless. I kept reporting it and kept being told it must be something on my system. Then, weeks or months later, Lee posted a dev blog entry titled: "Headless No More". The bug had obviously been fixed."

Your Joking of course
Headless characters were common and I just found quite a few reports on it from back then. I even confirmed a couple..
They weren't dismissed as Lee actually fixed the issue in the end.. However once in a while it randomly crops up again..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 9th May 2018 01:37
Quote: "Every one likes numbers. Do segments solve issues or add to more problems like fps drop??"

Have you tried removing the .ebe file of the structure
It then becomes a complete standalone model just like any other ... Just wondering ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Defy
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 9th May 2018 01:42 Edited at: 10th May 2018 14:09
@synchromesh
have saved Ebe structures, though not completely in parts.
I did test, Floor and one wall (save) add wall (save) etc. and it didn't work. Though I believe there may be a trick to when the AI is added to the map in the process. Thank you. you got me thinking.
Tested several options, placing AI, then building, saving part build and continue. Breaking up parts from center and building out in sections seems to give the best results.
Define R4, i5, 16g, R9 290

Attachments

Login to view attachments
PM
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 9th May 2018 12:25
Maybe the headless character bug was reported by other users but the impression I got was the devs thought it was a problem at my end. Maybe I was one of the first to notice it and so it was new to them. I know Lee fixed it - the Intel Black Belt that he is. That's the important thing. I no longer wake up in a cold sweat having had a nightmare about it.
Julian - increasingly disillusioned and jaded
PM
Defy
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 10th May 2018 13:22
@lordjulian, Yeah the guys here do a great job. I'm sure they may have meant to inform you, though were working behind the scenes on the fix. Cool that its working, I like that feature. One of the guys here mentioned an idea about having more way to have versions of the same skins would be a good option too.

@any Mods, cool to have this moved to EBE section if possible. Thank you.

@anyone else reading, sorry to bump this again.
Define R4, i5, 16g, R9 290
PM
granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 10th May 2018 17:17
Don’t apologise it makes for great reading

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
Defy
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 15th May 2018 05:21 Edited at: 15th May 2018 16:36
*Edited

Found my answer after some digging about the Memory issue.


@granada, It may assist someone now or in future asking the same questions, The videos I do for fun, small hints nothing more, up to the developer how they approach. There is more I haven't covered, I should have asked more questions first though. As I have read recently that some things have changed a little since two years ago, though most of this seems pointless now after reading about the Memory crash and burn. Also, may I ask? Do you use GG for hobby use or working on a project to sell?


@Ertlov, I see your in Australia am I correct? Also, recently I read the following reply you made and had to re quote. Good times, hope all is well.
Quote: "Quote: "it is a product for beginners and kids first"
Nope, or at least it shouldn't be. GG evolved from FPSC-Reloaded, which was by then a promised improved, reloaded, overhauled version of FPSC, which was by then the playground for Pros and tinkers, and definately not for kids."
Define R4, i5, 16g, R9 290
PM
granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 17th May 2018 22:06
Hi Defy
Quote: "@granada, It may assist someone now or in future asking the same questions, The videos I do for fun, small hints nothing more, up to the developer how they approach. There is more I haven't covered, I should have asked more questions first though. As I have read recently that some things have changed a little since two years ago, though most of this seems pointless now after reading about the Memory crash and burn. Also, may I ask? Do you use GG for hobby use or working on a project to sell?"


It’s more of a hobby for me but as I get more free time now I would like to build something for release at a later date when real life stops getting in the way .

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM

Login to post a reply

Server time is: 2024-11-24 05:45:38
Your offset time is: 2024-11-24 05:45:38