Free Models and Media / making a real 3d fire.

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PCS
5
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Joined: 7th Jul 2016
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Posted: 4th May 2018 21:36
Anyone up to or interested to try and make a real 3d fire to be used on a camp fire.?
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
OldFlak
GameGuru TGC Backer
7
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 6th May 2018 23:02
Is that not done with a base fire model and decals or particles for flames?

AmenMoses is doing some cool stuff on the particle emitter side.

Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
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AmenMoses
GameGuru Master
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 7th May 2018 15:41 Edited at: 7th May 2018 19:59
If you invent the HoloDeck I'll make you a REAL 3d fire.

Until then I'm afraid you're stuck with faking it.

Like this:



A combination of 3 different particle effects and manipulation of 3 dynamic lights.

We need some fancy new particle shaders to improve the effect, I'm trying to learn how to accomplish that but it's a steep learning curve at present.
Been there, done that, got all the T-Shirts!
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