Thanks TeaBone and smallg
In answer to Teabone's question on scripts... Yes I have several dozen scripts running which are used to automatically move entities around the map (cars, buses, trucks, elevated trains, etc) Again, never had any problem with these on the previous version, and they seem to run correctly under the X11 build.
I think smallg's comment on physics collisions make sense. This map was put together with several layers of overlays. The roadway background, the side walks which sit above the roadway, and the buildings and other models on top of that. The roadway was made from 16 panels which were laid next to one another to form the overall road pattern. I some cases I had to push them together to make them look right. Also, some of the buildings penetrate down into the sidewalk and roadway layers.
I can see how this would fit with smallg's idea, but why didn't I have problem on earlier GG versions?? This map is about 3 years old
I've been experimenting and the main source of the problem is the older models. It is also much more pronounced when I use the mouse than when using the movement keys. If I try to turn to the left or right the display locks for 1 - 3 seconds, and then the display catches-up. If I make a 360 degree turn it freezes one or two times. then, once I've completed the turn I can turn in that spot without any glitches. However, as soon as I try to move forward to a new location and turn again the same thing happens.
Unfortunately, finding and removing the problem models is not an option in this map since so many of the entities are interconnected that way. I am going to try and convert some of the older models to PBR and see if that helps. ?????? Still feel that this is a problem with my graphic card and X 11. Going to try and up-date.
Thanks Again
"THERE IS NO SPOON"
AMD 6300 6 core 3.5 ghz, Windows 8.1, 8GB ram, GTX 650 2GB ram