Product Chat / Importing FBX

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lordjulian
10
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Joined: 10th Jan 2014
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Posted: 29th Apr 2018 19:00
Sometimes when I attempt to use the importer to import an FBX model it doesn't show in the importer preview (I tried using the scaling slider) then seems to import but when I select it from the entity library it doesn't show in the map.

Does anyone know why?
What is the maximum number of polygons?
What other considerations are there for optimising fbx models for importing?

BTW, I mostly use 3D-Coat to create and export models.

Sorry for my ignorance but I've only just started creating my own models.
Julian - increasingly disillusioned and jaded
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Len the man
9
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Joined: 12th Jun 2015
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Posted: 29th Apr 2018 20:41
If I'm not mistaken, I think the "Import Model" feature can only handle models that are in x format... At least for the most part... You might try to convert the FBX model to x format and give it a try.
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Pirate Myke
Forum Support
14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 29th Apr 2018 20:50
Some FBX models work and some do not. It is hit or miss right now with FBX.
But Some FBX files also work being called from the FPE file.

There is a thread around here somewhere with it. I have had it work also.
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
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Posted: 29th Apr 2018 22:43 Edited at: 29th Apr 2018 22:44
The importer has support for .X, .FBX, and one other, I think know it's .3ds. But, only .X import supports bones and animations, and .FBX import doesn't support every version of .FBX.

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lordjulian
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Joined: 10th Jan 2014
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Posted: 29th Apr 2018 23:06
OK. Thank you. So I might try converting them to .X via Milkshape.
Julian - increasingly disillusioned and jaded
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