I have already tried Bitmap2Material_3-1 but the output is not like any of the current GG PBR content
NORMALIZATOR is not quite doing it again like any of the current GG PBR content.
MindTex 2, is good but not for PBR.
This is an old Free FPSC Classic Model I was testing PBR on,
But i'm not happy with the results, the stones are blue
here is the maps
This is a current PBR Model
CityscapePBR Model Concrete Enclosure textures
my model output textures from Bitmap2Material & NORMALIZATOR are nothing like
The current PBR Model textures.
Is there a better software to get the PBR textures right or am I doing somthing wrong?
Advice please...