Morning Mountain Stroll also has an example of the settings as well. My difficulty at first was discerning between rate and speed. Seemed those two are the same. However, that might be a Queen's English issue . :SMILE:
Regeneration
Rate = 25 Sets the value at which the players health will restore.
Speed = 100 Sets the speed in milliseconds at which the players health will regenere
Delay = 3000 Sets the delay in milliseconds after last damage hit before health stats regenerate
FYI: 1000 milliseconds is 1 second.
The rate is the health value. Let's say it starts at the default value of 100.
When the value hits 25 it will start regenerating after 3000 milliseconds and after the last time player got hit. That is a 3 seconds. It can be adjusted as a shorter time or longer.
The speed is how fast it will regenerate. In the example that is 300 milliseconds or 1/3 of a second. I'm assuming it increases one digit at a time; or it might wait until it actually is larger than the 300 ms and regenerate all at once to 100. I think that is probably how it works and if the player gets hit it will start from the beginning. I'm not sure how that part works.
Hope this helps
Alienware Aurora R7 with SSD 256GB boot drive ( C: ) and a secondary drive ( D: ) that is 2TB
Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz 3.19 with Intel Turbo-burst
Installed RAM 16.0 GB
64-bit operating system, x64-based processor
Windows 10 Home
NVIDIA GeForce GTX 1070 with 8192 MB GDDR5 and 8095 MB shared system memory