Off Topic / First Ever Entity

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lordjulian
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Posted: 24th Apr 2018 00:53
I had a go at creating an entity today. I've never tried from scratch before. UV mapping always put me off but I painted this. I think it came out OK but looks a bit like a toy. See attached screenshots.
Julian - increasingly disillusioned and jaded

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Teabone
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Posted: 24th Apr 2018 05:26
Its a good start though it looks to have a really high poly count?
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lordjulian
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Posted: 24th Apr 2018 11:44
Thanks, Teabone. That's a good point about the poly count. I noticed it did impact my framerate. I created the original model in Qubicle (a voxel editor) by importing a photo of the side of a car and extruding it. The result was very blocky and probably low poly so I imported it into 3D-Coat to smooth it.

I also tried Blender which was a nightmare! It kept freezing my computer and even Ctrl-Alt-Del wouldn't work. Plus it's like trying to figure out the controls of the Starship Enterprise. How anyone manages to learn Blender is beyond me. User friendly it is not!

3D-Coat is so much easier and more fun.
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Wolf
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Posted: 24th Apr 2018 12:55
Quote: "Plus it's like trying to figure out the controls of the Starship Enterprise."


You have to bark commands at it and then yell "engage".

Belidos
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Posted: 24th Apr 2018 12:57
Quote: " How anyone manages to learn Blender is beyond me. User friendly it is not!"


Personally i think it's the opposite, it's the most user friendly software i've ever used. Myself, i've never been able to work out how to use 3DS Max, Fragmotion, Ultimate Unwrap, or any of the others. Maybe it's just that i'm more geared to using short cuts than trawling menus. It does help to have a crib sheet for the shortcuts when you start out though, you soon get used to them.

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granada
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Posted: 24th Apr 2018 13:37 Edited at: 24th Apr 2018 13:39
This is a simplified version of blender dose the same without having to remember all the keys ,the Internet is full of people Thant can’t get used to blender work flow, me included

https://www.bforartists.de/

Edit I have not tried this yet ,downloaded but still using my out of date software

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Belidos
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Posted: 24th Apr 2018 15:43
Also, Blender has a set of preset controls, one of which is the Max style controls, you access it via the pop up box that displays when you first load it, there's a drop down menu there, it doesn't completely eliminate all of the shortcuts, but it makes the control method very similar to max and other similar products.

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Teabone
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Posted: 24th Apr 2018 17:54
Quote: "Thanks, Teabone. That's a good point about the poly count. I noticed it did impact my framerate. "


Yeah it looks like the edges are a bit tooo rounded.
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lordjulian
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Posted: 26th Apr 2018 09:24
Quote: "You have to bark commands at it and then yell "engage". "

@Wolf LOL. I tried figuring out the shortcuts then barking commands, then barking expletives.

I suppose when it comes to software it's horses for courses. I really like the more visual GUI of 3D-Coat with all its modelling brushes. And when you hover the mouse over them you get a description of what they do. To me it just isn't as daunting as Blender. I'm just glad I found an app I can get along with and have fun with. It even warns you to save when it's getting unstable.

Watch this space for some disproportionate or amorphous models!
Julian - increasingly disillusioned and jaded
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