Now we have an exellent speed in GG, and a PBR, what about volumetric fogs and lights, particles fx ???
What about environment lights, sun, spotlights, omni lights, lens flares, glows effects etc ??
Now gg has a better speed and a pbr system for realistic texture, the engine need a REAL BOOST for the light system, who really need to be re-done.
models and good or exellent texture are useless if the lighting system is too poor, that kill the work of days or months of work beause a bad lighting system can't achieve realism and kills the rendering quality for the environment, thats what we need now with GG, a real new lighting system for making levels more realistic. !
here some pictures examples of a good lighting system!
https://i.pinimg.com/originals/23/16/fd/2316fdd0e9624ff4b1df07954d71bc08.jpg
http://2.bp.blogspot.com/-5LP5aPwx_b0/VnNpsb7jccI/AAAAAAABfFQ/uxfchpYBd0M/s1600/clinton-crumpler-bunker-05-min.jpg
https://i.pinimg.com/originals/c1/60/45/c1604525ae70947a7ffb89a0198a3318.jpg
https://80lv-cdn.akamaized.net/80.lv/uploads/2017/05/UE4_Modular_Environments.jpg
http://2.bp.blogspot.com/-0qwV8DizcDE/VnNpteQ5wNI/AAAAAAABfF0/M5jwfOmHf44/s1600/clinton-crumpler-bunker-09-min.jpg
https://i.pinimg.com/originals/95/49/1d/95491d75ea68acd4fb20c4de896e6426.jpg
i hope Lee can add a new & better lighting system to GG.