Draw calls make a big difference to performance. I'm not heard of any single draw call idea and I don't see how it would even be possible (without having the worst quality textures ever seen). Even a single object uses more than 1 draw call because of the normal maps etc. I've made mention of the draw calls being very high in the past but given the way GG works it's probably difficult to reduce while keeping the simpleness of GG. It's possible to do manually and it makes a noticeable difference. My New Beginnings demo in the WIP was customised to keep draw calls low as possible and most people were impressed with it's speed. Trouble with that was it took so long for me to optimise the models for the map, I was sick of it before I'd finished the level
Adding AI still slowed it down badly regardless
I did a video on them ages ago for agk showing the difference with speed using 1000 sprites or something like that.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.