Replies below. No show stoppers so far in testing. Thanks for testing the latest PP build on Steam:
@cybernescence : Volumetric Particles = We ran out of time to add this, but decided not to rush it out and make it a priority after the DX11 launch.
@Bod : Cubemaps = The PBR objects are reflecting fine, cubemaps in tact.
@Flatlander : Explosion A little behind = This will be solved with the volumetric particles
@Errant AI : Water Effect = Some nice work on water adjustment is happening and will be part of a branch merge after the DX11 launch.
@Flatlander : Stuttering Player = Are you running at a VSYNC of 60fps on a blank map?
@Tarkus1971 : pbroverride = 0 and endless crash loop = Is anyone else getting this? May need a backup and reinstall of GameGuru as this is not normal behavior in the current PP build.
@Lafette II : 3RD person animation speed = Need a little more than 'there are problems'. Can you post your reproducible issue to the issues tracker?
@Earthling45 : Lightmapper not work = Drop in a building, press F3 and when it finishes, press TAB TAB and the shader panel should show prebaked. Does this work for you. If not, please add a reproducible issue to the issues tracker, thanks!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM