Product Chat / [SOLVED] Terrain texture issue

Author
Message
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 9th Apr 2018 09:33
hi all

I have posted this on GitHub but I want to know if it is an isolated problem with me or a general issue.
I cannot change the terrain textures to any custom texture as anyone else got/had this issue?

Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD

The author of this post has marked a post as an answer.

Go to answer
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 9th Apr 2018 10:44
can some one try this texture for me this is the one that I cannot load

Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD

Attachments

Login to view attachments
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 9th Apr 2018 11:34
Ahhh .. I had this issue last week ... I thought it was me saving the texture incorrectly or something .
At the time I thought I will come back to it later .. So I can now confirm it is a bug it seems ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 9th Apr 2018 11:40
Ahh thank you for the confirmation thought I was doing something dumb
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 9th Apr 2018 11:45 Edited at: 9th Apr 2018 11:51
This post has been marked by the post author as the answer.
for anyone else having this issue Preben posted on the GitHub:

Quote: "Hi GraphiX
ahh i see thats a easy one , the png need to be in 32 bit format , in the code - Decompress/Copy from a 24b to our texture_d 32b will not work.

So just load your png and save as 32 bit."


just tested and can confirm this works saving the .png as 32bit - strange thing is it use to work in the DX9 as 24 bit so it must have changed at some point
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 9th Apr 2018 15:21
LOL ..So I was right kind of .... I was saving it incorrectly
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 9th Apr 2018 15:24
Oh hang on though ... I converted it to DDS just like the ones already in the folder ...
still no luck on those ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 9th Apr 2018 15:26
Quote: "Oh hang on though ... I converted it to DDS just like the ones already in the folder ...
still no luck on those ?"


DXT1 or DXT5 it might need to be DXT5 seems to be compression causing the issue
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
Preben
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 10th Apr 2018 08:50
Just need to include the alpha channel , did you guys forget that Alpha is used for roughness in PBR terrain, and specular in the old DX9
Subscribe and checkout great GameGuru/AGK video's here: Videos click here
Latest GameGuru Loader news: News click here
Get GameGuru Loader PBR version here: Steam click here
best regards Preben Eriksen,
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 10th Apr 2018 09:57
Quote: "Alpha is used for roughness in PBR terrain, and specular in the old DX9"


So if we invert the black and white in the alpha channels it should work better (it won't be perfect but a close approximation without having to go and make a new roughness map)?

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 10th Apr 2018 10:35
Quote: "Just need to include the alpha channel , did you guys forget that Alpha is used for roughness in PBR terrain, and specular in the old DX9 "


Another one for tips and tricks .

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM

Login to post a reply

Server time is: 2024-10-06 14:22:18
Your offset time is: 2024-10-06 14:22:18