Product Chat / Underwater Selfie's Aint EZ.....

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ShN33Ky
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Location: San Clemente ca.
Posted: 7th Apr 2018 01:34 Edited at: 7th Apr 2018 01:36
So we stuck a Go-pro down at the bottom of the ocean and look what we found!...lol

just a scene art project with Erart's Underwater sky Box!

Enjoy!

Side Note: I dont have a game here but sill I cant get this skybox or other animated sky box'es to work in a standalone! Using the latest version not Beta....so the team know's!

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sHn33Ky
Teabone
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Joined: 8th Jun 2006
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Posted: 7th Apr 2018 05:40
LOVE the scrolling jellyfish!
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OldFlak
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Location: Tasmania Australia
Posted: 7th Apr 2018 10:27
Yeah, I like it - cool sky box....

I have a few scrolling skyboxes of my own, will try a built game in DX9 Release version see if they work for me....

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Defy
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Posted: 7th Apr 2018 10:51
Yes, this is really well done. Thanks for sharing.
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OldFlak
GameGuru TGC Backer
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 7th Apr 2018 12:28
@ShN33Ky - Yeah seams to be broken.

Made a blank level (DX9 version) with just a start marker and one of my toonland skies clouds scroll fine in test game, but don't scroll in a built game. I checked the folders for the built game and all the correct files were present, so yeah tis broken....

We had this problem some time back and it was fixed, but not working again.

Reliquia....
aka OldFlak
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Duchenkuke
GameGuru VBOTB Developer
8
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Location: Germany
Posted: 7th Apr 2018 19:48
very lovely, looks great !
synchromesh
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Posted: 8th Apr 2018 14:13 Edited at: 8th Apr 2018 14:14
Quote: " I dont have a game here but sill I cant get this skybox or other animated sky box'es to work in a standalone"

I tried this and it worked for me.
I even bought it to do the test ... you had it in another thread somewhere where I responded ?
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ShN33Ky
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Location: San Clemente ca.
Posted: 8th Apr 2018 17:01
Yes I was able to get the underwater_Clouds (jelly fish ) to show but still wont scroll in built standalone! Tested Clear sky box as well and clouds wont scroll!
Processor: Intel(R) i7-4700MQ CPU @ 2.40GHz 2.40 GHz Installed memory (RAM): 16.0 GB (15.8 GB usable) System type: 64-bit Operating System,x64-based processor

Start the day by righting your wrongs then end you day right so you don't have to do it again tomorrow ...

sHn33Ky
synchromesh
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Posted: 8th Apr 2018 17:09
Quote: "Yes I was able to get the underwater_Clouds (jelly fish ) to show but still wont scroll in built standalone! Tested Clear sky box as well and clouds wont scroll!"


Works perfectly for me clouds, jellyfish and all which is why I said it may be something else ...
You could do with a few more users to test it ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Preben
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Posted: 8th Apr 2018 17:35
ShN33Ky: What version are your using DX9, if DX11 what date does it say ?
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ShN33Ky
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Posted: 8th Apr 2018 22:31
Build 2017.05.12......I have also tried the beta a few day ago and after downloading it via the steam client I had issues trying to open some of my own project maps! The Beta would not open them and showed run-time error's! So I re-installed the stable and opted-out of the Beta!
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sHn33Ky
Preben
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Posted: 9th Apr 2018 13:04
So the scrolling problem has been fixed in the DX11 , thats good

Quote: "showed run-time error's"

It was properly shader errors ? ,if so: all those old shaders must be updated. They are never going to work in the new DX11 version , so you might as well get that changed in your old maps ( if that was the problem ).

If not , do you remember the Errors you got ?

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Bolt Action Gaming
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Joined: 24th Oct 2013
Location: Harrisburg, PA (USA)
Posted: 9th Apr 2018 15:50
That scrolling jellyfish skybox, is that Erart's one on the store? I love how inventive some of his stuff is, even if I don't ever end up using it in any real projects lol. I did make some stuff with it in a similar vein for my son when he was a much younger boy of the Octonauts with some decals of them I imported and a bad 3d model I made using deled lol.

Good stuff.

The basic idea inspired me to do some flying airplanes for a WWII style one but I could never get the scaling right.
ShN33Ky
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Posted: 9th Apr 2018 15:57
Yes they were shader errors in the DX11....How will we be able to fix shader error's in DX11 when it is officially released?
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sHn33Ky
Belidos
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Posted: 9th Apr 2018 17:43
The shaders that come with GameGuru should eventually be fixed so they are compatible, however if you are using third party shaders made for specific entities etc then that will be down to whoever made them to fix. Although here might be some kind soul here that can help out.

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