Hi all, just away from pc for 2 days, i currently can only upload 15mins. So I broke down 3 days into one jumbled video. This video is not about my placement, or problems. Just was able to produce some issues I've picked up over the years, though this video is just a insight in my life, when i try to help someone to also make games with no issues.
@smallg, yeah I agree. Thank you. During NPC melee if the player is in close range after the initial bashmelee occurs we get the conflict. I plan to uploaded more showing how,why etc. I just want to get shooting now.
@jonrobbo . Yes, using a older stock build release, I will be crossing all new work to the latest when I return.
@synchromesh, Interesting and thank you. I don't use this system, thank you for your reply and attachment. I will take a look. Though as far as wall breaking and other things on my list, I appreciate and I'm sure others do also, for adding your suggested settings for npc detection etc.
I'm impressed by the quality, *Edit updated a version to test
As I can tell you have a good knowledge of your testing and GG. Can you do me a favour.
Could you do a double press/push on a npc. Meaning let a npc kick you and then pushing past his boundary before he resets the state/animation, which when done will let you get very close and the npc will enter detectplayer, idle and others depending on location. Such as spinning 360.
If you have time to see if you can try that once or twice and let me know with the version your using.
Thanks
@corno_1 farcry5 glitching ? I was checking it at pax. Though something I will have to watch.
Thanks for the support also. 3 days in and we just getting started.
Define R4, i5, 16g, R9 290