Bug Reports / Decals

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Snake675
GameGuru TGC Backer
12
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Joined: 6th Apr 2012
Location: Planet Earth
Posted: 30th Mar 2018 12:11
Hi

I noticed that decals set to "spawn at start = no" do not appear after activation. Thats sad, because some nice effects could be done wich of one GG is lacking too much anyway...
-Snake675
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Intel Core i5 760 @ 2.80GHz, RAM 16.0GB, NVIDIA GeForce GT 1030 2047MB

GameGuru
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AmenMoses
GameGuru Master
8
Years of Service
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 30th Mar 2018 14:16
Attach a script to the decal with Hide(e) in the _init function.

In the _main function put whatever trigger logic you want and use Show(e) to have it appear.

Have you seen my moonlander demo?
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Snake675
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 6th Apr 2012
Location: Planet Earth
Posted: 30th Mar 2018 14:39
@AmenMoses

Oh, of course! Nice idea, thanks a lot. No I didnt see your moonlander demo yet. Will do a search...
-Snake675
------------------------------------------------------------

Intel Core i5 760 @ 2.80GHz, RAM 16.0GB, NVIDIA GeForce GT 1030 2047MB

GameGuru
FPS Creator
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 30th Mar 2018 15:36 Edited at: 30th Mar 2018 15:37
https://forum.game-guru.com/thread/219125#msg2592654

The quatlib and utillib scripts should already be in your scriptbank folder so don't overwrite them with the ones in the linked thread.
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