Third Party Tools / Handplan 3d texture baking program

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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 29th Mar 2018 04:09
Ran across this model baking program today. It is a pay what you think its worth type on Gumroad site. Lots of features and control.
Handplan 3d
Video and info here:
http://www.handplane3d.com/
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Flatlander
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 29th Mar 2018 06:41
Hey Mike.

What do you think a fair price would be? I just don't know how much these things are going for?

What is difference between Normalizator and Hand3D? My ignorance is showing.

When in doubt -- C4 :heh, heh, heh:

-Jamie Hyneman
Pirate Myke
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Posted: 29th Mar 2018 07:11
The price is what you think is fair. You can always donate more later I suppose.
Normalizator is if you don't model and just use texture manipulation to create your maps.

When I use quixel suites, I need to burn a color id map for material separation, Normal map from a high poly mesh, AO map at a minimum, to get the needed results.

This program is like xnormal, but looks a bit more easy to play with.

If you do have a model program you can bake your textures inside the program and would not need Hand3d. So it depends on what workflow and skills you have.

I had just run across it in a post in the quixel facebook page and checked it out. Looked interesting and for a small price of your choice you can be baking maps you need. The video I watched looked like you can bake all your textures. Baking multiple parts at the same time without them getting mixed together seemed like a bonus.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

granada
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 30th Mar 2018 12:04
Thank for the link,I picked this up you can’t have enough decent tools in your box .

Dave
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