Sorry, Reliquia I am not sure what PP is but here is the FPE for the Animated Door:
;header
desc = Entrance A - [Animated Door] - PBR
;visualinfo
textured = Entrance A - [Static Door]_color.dds
effect = effectbank\reloaded\apbr_basic.fx
castshadow = 0
transparency = 0
cullmode = 1
;orientation
model = Entrance A - [Animated Door].X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 0
materialindex = 3
collisionmode = 0
isimmobile = 1
;LOD System
disablebatch = 0
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear1.lua
aimain = door.lua
aidestroy = disappear1.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
playanimineditor = 0
animmax = 2
anim0 = 0,50
anim1 = 51,100
And here is the FPE for the Door Frame:
;header
desc = Wall Only Door Entrance B - [Short] - PBR
;visualinfo
textured = Wall Only Door Entrance B - [Short]_color.dds
effect = effectbank\reloaded\apbr_basic.fx
castshadow = 0
transparency = 0
cullmode = 1
;orientation
model = Wall Only Door Entrance B - [Short].X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
collisionmode = 1
;LOD System
disablebatch = 0
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear1.lua
aimain = main.lua
aidestroy = disappear1.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
The thing is this has worked before many times, I even tested the last door and frame that I created and it all worked perfectly.
Andrew...
HP Pavilion Laptop - AMD A8-4555M APU with Radeon(tm) HD Graphics - 1.6GHz, 8GB Memory, Windows 10 Home, 64-bit Operating System.
I've got something to say - It's better to burn out than fade away.