It occurred to me to make videos using the iclone, by transforming the assets to their format with the 3dxchange ... with the static models there is no problem ... the problem is the characters- I think that solving this would be of great help for We can all generate interesting resources for our games.
I'm trying unsuccessfully to convert character models to perform kinematics within the game, I take them to fbx without any problem, I convert them to "non standard" to biped 3dmax tipe 2 (which is the one that fits best), but the animations are a disaster ... do not correspond to the axes of the model. Any ideas??? Thank you!
The game is a serious thing (El juego es una cosa seria)