3rd Party Models/Media Chat / Not sure what is going on with my PBR

Author
Message
TazMan
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 20th Mar 2018 13:30
Hello, everyone, I decided to look at the new PBR so I created a model and covered it in Pure Gold PBR, but it came out just looking like I covered it in Yellow.

Here it is in GG:


Substance Image:


Here are the maps I used:
color:


Normal:


Metallic:


Gloss:


I really do not know what I am doing wrong, I have the Build: 2018.03.15 DX11 BETA of GG, so if anyone can give me any help it would be appreciated as I want to start using PBR in my models.

Andrew...
HP Pavilion Laptop - AMD A8-4555M APU with Radeon(tm) HD Graphics - 1.6GHz, 8GB Memory, Windows 10 Home, 64-bit Operating System.

I've got something to say - It's better to burn out than fade away.
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 20th Mar 2018 13:41 Edited at: 20th Mar 2018 13:44
How have you named your textures?

They should be:

name_color
name_normal
name_metalness
name_gloss
name_ao (optional)
name_detail (optional)

Are you using the corrct shader in your .fpe?
effectbank\reloaded\apbr_basic.fx

Have you read my quick start guide to GG textures?
https://forum.game-guru.com/thread/219411

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TazMan
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 20th Mar 2018 14:30
Thanks, Belidos, I had missed the apbr_basic.fx in the fpe and I called the metal map, metallic instead of metalness.

As usual, the forum comes up with the goods, I have never had such quick responses and useful advice anywhere else.


Andrew...
HP Pavilion Laptop - AMD A8-4555M APU with Radeon(tm) HD Graphics - 1.6GHz, 8GB Memory, Windows 10 Home, 64-bit Operating System.

I've got something to say - It's better to burn out than fade away.
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 20th Mar 2018 14:45
No problem at all. PBR in GameGuru is pretty much standard now that the tweking has been done, so it's easy for people with PBR experience to do, however for some strange reason Lee has decided to add a couple of little quirks to the GameGuru version, one is the naming conventions as you have noticed. That's why i wrote the guide i linked above, to give people an idea not of how to make PBR models, but what PBR textures and quirks are needed for GameGuru, because without that information even an expert at BR might make mistakes.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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