Product Chat / Problem with HideSky

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LucaRules
GameGuru TGC Backer
9
Years of Service
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Joined: 12th Feb 2015
Location: Verona (Italia)
Posted: 17th Mar 2018 20:59
Good Morning everyone,
I would like to know if is possible to hide the sky like the terrain. I've tried the command HideSky but doesn't seems work. Does this command exist or do they still have to add it?
Windows 10 64-bit, Intel Core i7-6700K, NVIDIA Geforce GTX 980TI Zotac AMP Extreme, 16 GB RAM
AmenMoses
GameGuru Master
8
Years of Service
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 17th Mar 2018 21:31
There is no HideSky command that I'm aware of, and no reason for one that I can think of! Just use an all black sky box!
Been there, done that, got all the T-Shirts!
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granada
Forum Support
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 17th Mar 2018 23:32
Quote: "There is no HideSky command that I'm aware of, and no reason for one that I can think of! Just use an all black sky box!"

A fully inside level,no terrain no sky needed .

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
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LucaRules
GameGuru TGC Backer
9
Years of Service
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Joined: 12th Feb 2015
Location: Verona (Italia)
Posted: 17th Mar 2018 23:32 Edited at: 17th Mar 2018 23:34
ok, thanks for the advice, it was to earn more fps.
Windows 10 64-bit, Intel Core i7-6700K, NVIDIA Geforce GTX 980TI Zotac AMP Extreme, 16 GB RAM
Corno_1
GameGuru Tool Maker
14
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 18th Mar 2018 11:24 Edited at: 18th Mar 2018 11:25
To earn some fps you can use a low resolution, black sky texture. More you will not get even with a hidesky command, because the engine still load the .x file and the textures when it starts GG.

High quality textures are the biggest performance eater in every engine
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AmenMoses
GameGuru Master
8
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 18th Mar 2018 11:54
I can't imagine rendering a flat black image is much of a drain on resources.
Been there, done that, got all the T-Shirts!
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Bolt Action Gaming
GameGuru Tool Maker
11
Years of Service
User Offline
Joined: 24th Oct 2013
Location: Harrisburg, PA (USA)
Posted: 19th Mar 2018 13:57 Edited at: 19th Mar 2018 13:58
Your biggest performance drain are in this order:
AI
Post effects (Bloom, particularly)
Draw distance (specifically camera distance).
Texture depth/quality

Your biggest performance tweaks therefore are:
Intelligently using AI (I use a manual lua based distance check to keep them extremely short range)
Disabling bloom entirely as well as all other post effects
Optimizing draw distance for your hardware (specifically using the camera distance slider).
Making sure occlusion is set to 100 (to ensure entities are properly being excluded from view, it generally results in a 5% performance boost by my tests).
Set terrain shader, entity shader, grass shader to low. Medium is generally about the same but if you're really struggling this will help as well.

Using these settings I can get a 2.8 ghz dual core intel chip running no 3d video card (my son's school pc) doing software emulation to around 12-20fps regularly.

There are other tweaks of course, but this should impact your regular day to day stuff the most.

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