Product Chat / Swimming

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LeeBamber
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Posted: 17th Apr 2018 17:44
No worries, I merge very carefully Best to make your branch very clean so it only does one thing that can easily be tested and reviewed, this way it's not mixed in with lots of other half-attempted experiments. We should get into a flow after a while
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Teabone
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Posted: 25th Apr 2018 22:24 Edited at: 26th Apr 2018 17:22
Despite DX9 not having further support, would anyone be interested in a DX9 compatible version of this script? I could post it to the forums here.

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granada
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Posted: 25th Apr 2018 22:54
Teabone someone will use the dx9 version I’m sure

Dave
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PCS
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Posted: 25th Apr 2018 23:38
@Teabone.
you are very kind. i would definitely be interested in using a DX9 compatible version , as it could be that anything could go wrong at any time and then if one has to go back to dx9 then at least we have a script.
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Teabone
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Posted: 27th Apr 2018 00:57 Edited at: 20th Jun 2019 18:21
Underwater feature "could call it swimming" has been added to Preben's build and pushed to the master.
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Teabone
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Posted: 7th Sep 2019 09:46 Edited at: 7th Sep 2019 09:46
Hey everyone, just wanted to share a recent test ive done towards possibly getting swimming actually working in GG



But nice to get the dialogue going again for swimming. As i still think its a much needed game mechanic for an engine that has water in it by default.

In the test video i've removed the space to float and replaced with relying on pressing W or forward motion.
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granada
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Posted: 7th Sep 2019 11:24
Pleased your looking back into this Me T

Dave
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JC LEON
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Posted: 7th Sep 2019 13:59
GLAD YOU COME BACK to swimin Teabone..without you i think gg will never have swimming..
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Corno_1
GameGuru Tool Maker
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Posted: 7th Sep 2019 14:28
I do not know if you already seen it, so I post it again. Maybe it helps you:


It is very basic, but maybe you can use it or find a concept which you can include

Thanks for your work
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science boy
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Posted: 7th Sep 2019 15:30
loving the fact a good topic has re-surfaced.

corno and teabone i award you both silver swimming certificates.
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Mr Love
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Posted: 8th Sep 2019 11:23 Edited at: 8th Sep 2019 11:32
Awesome work Teabone! Is that "Prince of Persia" looking level really made in Gameguru??? LOL I thought it was UE4 or something... Must have put a few hours on this right?

BTW. The last exampel was finally an acceptable underwater scene.. Will it come in the next update?
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Teabone
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Posted: 12th Sep 2019 22:40 Edited at: 12th Sep 2019 22:45
Quote: "Awesome work Teabone! Is that "Prince of Persia" looking level really made in Gameguru??? LOL I thought it was UE4 or something... Must have put a few hours on this right? "


Oh which video or screenshot are you referring to?

I also just want to note to everyone that when this thread was first made I mentioned I would make a compatible swimming update for those using DX9 still. This, unfortunately, will no longer be the case. However, it appears everyone is now using DX11.

Latest testing now includes having to look above eye level in order to swim upward (while holding W) like most common AAA games with swimming. That all works fine, however still having some issues with when you reach the surface in a standstill and some cases when you jump in water you fall directly to the bottom without any slowed down force.
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granada
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Posted: 12th Sep 2019 22:48
Keep at it Mr T ,I no you will get there

Dave
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GubbyBlips
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Posted: 13th Sep 2019 01:13 Edited at: 13th Sep 2019 01:18
Teabone;

Just like if you where flying, swimming control could use a PlayerGravity(v)
script capability (instead of always just set permanently once in properties.)

I requested help getting this put onto GitHub, and I'm assuming it was done.

------- Oooh! Just checked and it's there. Great!
Maybe could use a little reminder, as this would certainly be quite helpful
to the community at large for flying and swimming use!
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Teabone
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Posted: 13th Sep 2019 23:41 Edited at: 13th Sep 2019 23:42
Quote: "------- Oooh! Just checked and it's there. Great!
Maybe could use a little reminder, as this would certainly be quite helpful
to the community at large for flying and swimming use! "


I did not submit anything recently at all to the Github. If anything new is there it would be someone elses contribution.

Do you mean " PlayerGravity(v)" ?
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GubbyBlips
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Posted: 15th Sep 2019 19:21
Yes. Do you think that could be a helpful request?
That might just help with swimming because when you enter the water,
you could lower gravity-- to any custom amount.
Then back on land, standard gravity. What do you think?
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