Bug Reports / Skybox Fog Lines

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OldFlak
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Posted: 15th Mar 2018 22:48 Edited at: 15th Mar 2018 22:49
Hi all there is an issue posted on github with the same title (or similar).

I just wanted to confirm that this issue has been in GG for some time now, and has been in all the PBR builds. If you turn fog up too much (around 30 and above from memory) you will see all the borders of the skybox planes.

I tried to create an account with githud to post in the thread there but github wouldn't let me create an account, reckons my email is already taken (bit scary), but I have never even visited github till today after reading prebens post on Illumination.


Reliquia....
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Preben
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Posted: 16th Mar 2018 12:15
Just tested and did not see it (default settings) , so i assume your using a special setup in settings.fx ? , if so, try to upload it here so i can test again with your settings
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OldFlak
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Posted: 16th Mar 2018 23:54
Hi Preben,
Just got back from Tasmania and tried the current PP. It is not as bad as previous builds but is still there.

It appears to be more noticeable with various colours and fog distance settings, and of course the skybox being used.

I have made a simple test level. Default settings except for fog sliders. I tried it with various default skyboxes (clear, golden, and hazy). I have also included the setup file (pretty sure it is default) and the settings file I am using.

It may be that when using fog for atmosphere indoors, we just have to set the fog distance and stuff via script when exiting to the outside world, or avoid certain colours and fog distance settings depending on the skybox in use?

Reliquia....

aka OldFlak
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Preben
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Posted: 17th Mar 2018 14:48 Edited at: 17th Mar 2018 14:49
We could fake it , to let the skybox look like its round.

Here is a new sky_core.fx



screenshot before:

screenshot after:
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OldFlak
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Posted: 18th Mar 2018 03:49
Hi Preben,

Just tried that code, and the results are the same as before.

Are you using the current PP or an internal release?

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Preben
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Posted: 18th Mar 2018 07:49
Did you remember "forceloadtestgameshaders=1" ?
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Tarkus1971
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Posted: 18th Mar 2018 09:17 Edited at: 18th Mar 2018 09:18
Here is the skybox line if I look up at the skybox, I have used Prebens skybox fogging option in his shaders.
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OldFlak
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Posted: 18th Mar 2018 10:38
@Preben - lol nope will try again

@Tarkus1971 - are you sing a scrolling cloud layer there? If so you must set Camera Distance is at 100 when using scrolling clouds.

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Tarkus1971
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Posted: 18th Mar 2018 10:44
no scrolling skybox, static
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics.
Preben
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Posted: 18th Mar 2018 11:19
Hi Tarkus1971,

Just tried this using the red skybox , and i did not have this problem , i even tried with cartoon like you have.

What version of GG are you using , and what version of the shaders are you using ?

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Preben
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Posted: 18th Mar 2018 11:26 Edited at: 18th Mar 2018 11:27
This is the red skybox using the shader above with the rounded fog , looks great

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OldFlak
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Posted: 18th Mar 2018 11:32
@Preben - OK just tried that and overall it is marginally better I think.

I tied a ton of different skyboxes and overall it is probably better I think, but it depends on the skybox and fog colours being used.

By the way try the Gem World sky, I haven't tried it before so don't know if the boxy look is intentional or not

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Tarkus1971
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Posted: 18th Mar 2018 11:35
Im using PP version, not beta, the fog sliders are set very close to player

upper fog slider is 0
2nd fog slider is 3

I'm using the latest shaders that come with the PP.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics.
Tarkus1971
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Posted: 18th Mar 2018 11:36
Im guessing it might be my camera distance setting, maybe.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics.
Preben
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Posted: 18th Mar 2018 12:07 Edited at: 18th Mar 2018 12:08
Tarkus: this is my settings using the red skybox.



reliquia: Its not the fog that make gem world look boxy , its the skybox itself


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OldFlak
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Posted: 18th Mar 2018 12:48
Quote: "reliquia: Its not the fog that make gem world look boxy , its the skybox itself "


Yeah I turned the fog off completely when I tried it and was just wondering if it was rendering properly....

Reliquia....
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