Yeah, you got a point Teabone.
If I was to review GG on Steam today, (I've been waiting to see bugs fixed)
But, the biggest asset GG has going for it now would be the assets
available for direct insert into the game. (Good assets buggy engine?!)
Secondly would be the community that is very active and interested
in the GG concept. But as for the engine itself, I couldn't offer too
much really super exciting except that I really like it's simplicity of GUI
as it is. The Character Creator and EBE are two things that many
engines don't have, but they would have much more potential even
expanded a little-- I've fiddled with them, but don't plan to make them
a part of any future project.
Other engines have much more complex GUI, and confuses even the
veteran game engine reviewers. GG would make the perfect beginner
game engine platform.
So if we looked at the Steam competition 'XY /anonymous' for example, they have
been actively progressing, and they are a single developer.
But they don't have an asset store to keep them occupied and driven to promote.
This is good in that the attention is only on the engine, and bad because
where do you get all the great assets GG offers?! You don't.
There are some quite interesting features of this particular competition
game engine, that I won't list here because that would be rude of me-
maybe against forum policy?!? IDK.
Anyhow, if that engine could combine with the assets and easy GUI
that GG has, I think we would be in business!