Website/Forum Feedback / Do we need a Physics forum?

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AmenMoses
GameGuru Master
8
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 14th Mar 2018 20:34
I'm thinking that there may be a lot of questions raised by the Physics changes going into the engine, rather than have them spread all over the place (as people aren't really going to know where to put them) would it be prudent to create a forum dedicated to Physics?
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granada
Forum Support
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 14th Mar 2018 23:15
Good idea ,along with tips and tricks .

Dave
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GraPhiX
Forum Support
19
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Joined: 15th Feb 2005
Playing:
Posted: 16th Mar 2018 17:10
you got my vote
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AmenMoses
GameGuru Master
8
Years of Service
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 17th Mar 2018 21:45
Physics is not a simple thing to add to a game btw, I can simplify the commands used to do it and others can provide physics friendly entities, but actually using it within a game is just as difficult, if not more so, than lighting or sound or story elements or huds or AI or animation. In fact all these things really require specific boards where those with the expertise can share their knowledge!

Some people may wonder why I don't put all my scripts on the store in order to monetise my skills, or indeed may wonder why I'm quite happy making changes to the engine itself without requiring any monetary reward. The simple answer is that I'm not getting any younger, I'm also in no danger of starving to death any time soon. My clients pay me crazy amounts to keep the skies safe(ish), mind you they pay equally silly amounts to those I consider are doing the opposite but hey, you need some balance in the universe.

I quite like the idea that my contributions may one day result in somebody creating a kick-a*** gaming experience based on what, quite frankly, many people consider a joke game engine.
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Earthling45
8
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 21st Mar 2018 00:51
That would be very welcome indeed.

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