Product Chat / please fix the standalone problems

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HarryWever
3D Media Maker
14
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 10th Mar 2018 16:23
Recently i get several mails pb etc that people buying things from me,
and that i have to correct the problem that the standalone saving is not taking everything over to the exe file..
"for example the wav files from my dino's"

Well i would if i could,, but i think that this is a probl;em in GG......
so please fix these probklems or the store manager has to give the money back to these people..


Harry
Dagored
Harry
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AmenMoses
GameGuru Master
8
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 10th Mar 2018 16:49
Can you put the details of the problem on GitHub and I'll take a look. I'll need details of where the sounds are stored and how they are being triggered, i.e. are they simply listed in the slot 0, slot 1 etc or loaded by the scripts?

Are there any stock characters that I can test with that also don't work?
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Belidos
3D Media Maker
9
Years of Service
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 10th Mar 2018 17:11
If it's because sounds aren't being copied over to stand alone it's probably because they're calling the sounds from a script and nothe physically adoing themy to the level in the sound slot of an entity. Sounds won't get copied over unless they're are actuallyou placed in the level.

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granada
Forum Support
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 10th Mar 2018 17:16
I no Lee had done one fix ,not sure if this will cure your problem

Quote: "LeeBamberTGC
* Added support for sound file transfer from LoadGlobalSound command … …
…for when saving standalone"


Dave
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