Bug Reports / Hedge Makes Church invisible

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Ratall
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Posted: 10th Mar 2018 01:43 Edited at: 10th Mar 2018 02:04
If you view the "Classics/Medieval/Church" through the "Mega Pack 03/Foliage/Hedge" you can see what is behind the church as if the church is not there.
It is some sort of weird interaction between the hedges transparent sections and the church. I have tested this with the current Public preview and the latest GIT with the same results.

I just tested it on another in the classics "Medieval Building 4" with the same effect this hedge just doesn't like the classics what a philistine!

I am running under Win10 64 with 16 Gb memory GeForce GTX 1070.
“Everything should be made as simple as possible, but not simpler.”
Albert Einstein

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Pirate Myke
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Posted: 10th Mar 2018 05:20
See if you can change the transparency = 0 setting in the FPE to 1, 5, or 6 and see if that helps out.
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Ratall
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Posted: 11th Mar 2018 02:37 Edited at: 11th Mar 2018 02:38
@Pirate Myke
Thanks for the suggestion but It did not work. Sorry

Did find a sort of solution.

I copied the Church.x and Church.dds out to a temporary directory then imported it using the import model function, leaving all the options at default.
This new version does not suffer the disappearing problems when used with the Hedge. I still have to have to check collisions extra.



(the original Church.fpe still had the fpi references so it had not been converted properly)
“Everything should be made as simple as possible, but not simpler.”
Albert Einstein
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Pirate Myke
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Posted: 11th Mar 2018 03:43
Cool. Glad you have it working for you.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Ratall
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Posted: 11th Mar 2018 07:25
Just to update I found the root of the problem when I imported the church model I automatically change the church.dds to church_D.dds . Something I do out of habit when I only have one texture file.

To cut a long story short all I needed to do to solve classics disappearing when viewed through the hedge is add the missing _D to the texture.
I would not be surprised if this is creating other problems in the way some old entities are displayed.

“Everything should be made as simple as possible, but not simpler.”
Albert Einstein
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AmenMoses
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Location: Portsmouth, England
Posted: 11th Mar 2018 13:44
Is this the same sort of thing?



All stock assets btw, not from classics. (warehouse from the buildings pack IIRC).
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